Coarse Cardboard Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Cardboard Texture Seamless

Texture Info

IDcoarse-cardboard-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Cardboard Texture Seamless high resolution up to 8k is a meticulously crafted digital representation of a rugged, fibrous paper substrate composed primarily of compressed cellulose fibers. This organic material features interwoven coarse fibers and natural binders that create a distinctive grain orientation and moderate porosity, giving the surface its tactile roughness and subtle weathering effects. The texture’s surface finish is matte and slightly fibrous, with natural color variations ranging from muted beige to warm brown tones, enhanced by subtle pigment deposits and faint oxide layers that mimic real-world cardboard aging and usage. These characteristics are carefully captured across all PBR channels to deliver a realistic and versatile material suitable for various digital environments and applications.

In the BaseColor (Albedo) channel, the texture reveals the warm, earthy hues of untreated cardboard with natural fiber highlights and shadows, while the Normal map encodes the coarse grain and fiber relief that contribute to its tactile depth. The Roughness map balances smooth and rough areas, replicating how light interacts with the uncoated, matte surface, and the Metallic channel remains close to zero, reflecting the organic, non-metallic nature of cardboard. Ambient Occlusion emphasizes the subtle crevices and interstices between fibers, enhancing perceived depth without overpowering the overall appearance. The Height or Displacement map adds realistic surface variation, capturing the uneven fiber clumps and slight warping typical of coarse cardboard sheets.

This tileable coarse cardboard texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, providing a clean, repeatable pattern that scales elegantly across large surfaces without visible seams or distortion. Its ultra-high resolution ensures exceptional detail and clarity even when applied to close-up shots or expansive 3D environments, making it ideal for architectural visualization, game development, product mockups, and interior staging where authentic paper textures are essential. The AI-enhanced pipeline used to generate this texture prioritizes micro-detail and structural consistency, resulting in a production-ready asset that accelerates your iteration loop and enhances visual fidelity.

For best results, it is recommended to adjust the UV scale to maintain the natural fiber density and avoid overstretching the texture, and to fine-tune the roughness map to control surface reflectivity depending on lighting conditions and scene requirements. Adding a subtle ambient occlusion and a light normal pass can further enrich surface breakup, emphasizing the coarse texture without oversharpening. This seamless coarse cardboard texture high resolution up to 8k offers a reliable and visually convincing paper texture solution, perfectly suited for any project demanding high-quality, realistic material representation with a fully integrated 3D preview workflow.

The ai texture coarse cardboard texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance with a seamless coarse cardboard texture seamless high resolution up to 8ktexture that enhances material authenticity in digital rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.