High Resolution Cardboard Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Cardboard Texture Seamless

Texture Info

IDhigh-resolution-cardboard-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution cardboard texture seamless high resolution up to 8k offers an intricately detailed representation of natural fiber-based paper material, crafted to replicate the complex composition of cardboard substrates. The base material features organic cellulose fibers arranged in a layered, directional grain that imparts subtle linear patterns and natural porosity. These fibers are bonded by lignin and adhesive resins, forming a sturdy yet lightweight sheet with a moderately rough surface finish. Pigments and slight oxide discolorations produce a warm, earthy beige tone visible in the BaseColor/Albedo channel, while the Normal map captures the fine grain orientation and gentle embossing typical of pressed cardboard. The Roughness channel reflects the matte, fibrous surface that softly diffuses light, and the Metallic channel remains effectively null, consistent with non-metallic organic paper. Ambient Occlusion enhances depth in fiber bundles and crevices, while the Height/Displacement map emphasizes subtle surface undulations caused by natural weathering and fiber swell.

Designed for seamless tiling, this tileable high resolution cardboard texture seamless high resolution up to 8k is perfectly suited for modern 3D pipelines, ensuring clarity and cohesion even across large UV islands. Its ultra-high resolution—up to 8K—captures fine details without pixelation, making it ideal for applications requiring close-up visualization such as architectural visualization (archviz), realistic game environments, product mockups, and interior staging. The texture integrates smoothly with Blender, Unreal Engine, and Unity with minimal setup, streamlining workflow for artists and developers. The file formats include PNG and WEBP, supporting transparency and optimized compression without sacrificing quality.

Generated through advanced AI workflows, this ai texture high resolution cardboard texture seamless high resolution up to 8k balances crisp detail with controlled noise to achieve a natural and believable appearance. The subtle interplay of fiber roughness and surface imperfections produces an authentic tactile feel while maintaining photorealistic consistency in physically based rendering (PBR) workflows. For enhanced realism, it is recommended to combine this texture with a light normal pass and subtle ambient occlusion to enrich surface breakup without introducing harsh edges. When applying the texture, adjusting UV scale to match the real-world grain size and tuning roughness values can further improve material authenticity, especially in close-up 3D preview scenarios.

The seamless high resolution cardboard texture up to 8k offers detailed paper textures that enhance the PBR appearance with realistic material depth and surface variation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.