Matte Poster Paper Heavy Stock free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Poster Paper Heavy Stock

IDmatte-poster-paper-heavy-stock
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The matte poster paper heavy stock texture is a meticulously crafted material designed to replicate the dense fibrous composition of premium heavyweight paper commonly used in high-quality posters and print media. This texture embodies the complex interplay of cellulose fibers and mineral fillers which are intricately bound together by organic adhesives to form a sturdy yet subtly porous substrate. The surface finish is distinctly matte achieved through a fine non-reflective coating that softly diffuses light and minimizes glare enhancing the natural tactile quality of the paper. Variations in fiber orientation and subtle micro-roughness produce an authentic grain pattern while faint surface irregularities and minimal weathering effects contribute to a realistic organic appearance that is ideal for detailed digital art and visualization projects.

Within the physically based rendering (PBR) workflow this seamless matte poster paper heavy stock texture delivers accurate representation across all channels. The Base Color (Albedo) map features soft off-white and muted cream tones reflecting the natural hues of uncoated paper stock. The Normal map captures delicate fiber ridges and embossed details adding depth and tactile realism. The Roughness map emphasizes the low specular reflection characteristic of matte surfaces ensuring a diffuse light response without unwanted shine. The Metallic channel remains neutral consistent with the non-metallic nature of paper while the Ambient Occlusion map enhances the perception of fiber intersections and subtle creases. The Height/Displacement map simulates the tactile relief of fibers and surface undulations enriching the texture’s dimensionality for close-up renders and expansive backgrounds alike.

Rendered at resolutions up to 8K this tileable matte poster paper heavy stock texture offers exceptional clarity and micro-detail retention making it perfectly suited for high-fidelity projects in Blender Unreal Engine and Unity. Its seamless design ensures flawless repetition across large surfaces without visible seams or distortion streamlining workflow and maintaining visual consistency. To maximize realism it is recommended to adjust the UV scale to match the specific dimensions of your scene preserving the natural grain density of the paper. Additionally fine-tuning the roughness map can subtly enhance the tactile matte effect while slight adjustments to ambient occlusion and height maps further enrich perceived depth and surface complexity resulting in a highly realistic and production-ready paper texture for any digital environment.

The AI texture matte poster paper heavy stock features detailed paper textures that enhance the 3D preview with realistic surface depth and subtle reflectivity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.