Discover the seamless cardboard texture seamless high resolution up to 8ktexture, a meticulously crafted AI texture designed to replicate the natural, fibrous composition of cardboard within the paper textures category. This tileable seamless cardboard texture seamless high resolution up to 8k authentically captures the base substrate formed from compressed cellulose fibers bonded with plant-based adhesives, resulting in a porous yet sturdy surface. The grain orientation and fibrous aggregates create subtle directional patterns, while natural variations in fiber density and minor weathering effects introduce realistic roughness and ambient occlusion details. The slightly matte surface finish closely mimics the organic, fibrous feel typical of untreated cardboard, with warm, muted browns and tans represented in the BaseColor channel to provide an accurate and natural appearance.
The detailed material composition is expertly conveyed through its PBR channels: the Normal map accentuates fine fibrous relief and grain direction, while the Roughness map defines the matte, non-metallic surface characteristic of cardboard. The Metallic channel remains neutral, consistent with the organic nature of the material, and the Ambient Occlusion map emphasizes crevices and fiber clusters for enhanced depth. Height and Displacement maps add dimensionality, bringing out the porous texture and subtle weathering effects, which is ideal for realistic rendering in architectural visualization, environment art, and concept prototyping. This seamless cardboard texture seamless high resolution up to 8ktexture is fully optimized for integration with Blender, Unreal Engine, and Unity, delivering sharp, detailed results even on large UV islands thanks to its ultra-high 8k resolution and seamless tileability.
For optimal use, maintaining a uniform UV scale is essential to preserve the seamless tile effect and prevent pattern distortion across surfaces. Adjusting the Roughness channel can simulate different levels of wear or moisture absorption, enhancing tactile authenticity. Incorporating this seamless cardboard texture seamless high resolution up to 8ktexture into your material library ensures a production-ready, natural look that elevates projects with intricate visual detail and structural consistency. The included high-quality 3D preview allows for precise material evaluation, making it a versatile choice for any paper textures collection requiring realistic cardboard representation in digital workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
