Discover the smooth recycled paper texture seamless high resolution up to 8k, a meticulously crafted material within the paper textures category designed to replicate the natural composition and subtle nuances of eco-friendly paper substrates. This texture embodies the organic fibers and grain orientation typical of recycled paper, showcasing a slightly porous surface with delicate weathering effects that hint at its handcrafted origin. The base substrate consists primarily of cellulose fibers bonded together with natural adhesives, yielding a soft yet durable surface. Its color palette features muted, off-white tones with occasional flecks from recycled content, accurately captured in the BaseColor/Albedo channel to reflect the authentic look of recycled paper. The surface finish is smooth but not glossy, carefully balanced in the Roughness channel to provide a gentle diffused reflection without unwanted shine, while the Normal and Height maps emphasize subtle fiber relief and texture depth, enhancing realism in 3D scenes without overwhelming detail.
This tileable smooth recycled paper texture seamless high resolution up to 8k is optimized for use in modern 3D workflows, ensuring flawless tiling that allows you to cover vast areas with consistent detail and no visible seams. High-resolution maps up to 8K guarantee crisp, detailed renders in Blender, Unreal Engine, and Unity, making it ideal for real-time scenes, cinematic projects, level dressing, and material studies. The Ambient Occlusion channel adds realistic shadowing in the crevices of the paper fibers, while the Metallic channel is kept neutral, reflecting the non-metallic nature of paper. This AI-generated texture is tuned for clarity and stability, avoiding the repetitive artifacts commonly found in auto-generated patterns and providing predictable, repeatable results across different platforms.
For practical use, consider adjusting the UV scale to maintain the natural grain size of recycled paper in your scene, avoiding overly large or small repetitions that can break immersion. Pairing this texture with a subtle ambient occlusion pass and a light normal map enhances surface breakup and tactile quality without oversharpening. This approach preserves the understated elegance of recycled paper, making it a versatile asset for environmentally conscious designs, packaging visualization, or any project requiring a refined paper material with seamless tileability and high resolution detail.
The AI-generated smooth recycled paper texture features a seamless high resolution up to 8k, offering a realistic 3D preview that highlights its smooth, sustainable material composition for precise PBR applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
