Japanese Shoji Screen Paper Texture for Doors and Dividers | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Japanese Shoji Screen Paper Texture for Doors and Dividers | Free PBR

IDjapanese-shoji-screen-paper-texture-for-doors-and-dividers-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Japanese Shoji screen paper texture authentically reproduces the traditional materiality found in classic shoji doors and room dividers. The base substrate is composed of delicate organic fibers derived primarily from mulberry bark and rice straw, which are carefully processed and bonded with natural adhesives. These binders form a fine fibrous mesh exhibiting subtle grain orientation and slight porosity, characteristics that allow diffused light to pass through gently, producing the iconic soft glow typical of shoji screens. The surface finish is matte and lightly textured, reflecting centuries of refined craftsmanship that balances durability with lightweight flexibility. Its color palette ranges from warm off-white to pale cream tones, achieved through minimal bleaching and natural pigments, lending the texture a timeless and authentic aesthetic that enhances traditional Japanese interiors.

Within the Physically Based Rendering (PBR) workflow, this texture’s BaseColor (Albedo) channel faithfully captures the warm, natural hues and intricate fiber patterns of the handmade paper. The Normal map details the subtle surface grain and delicate undulations created by the organic fibers, adding depth and realism to the material. The Roughness map highlights the matte finish with consistent mid-to-high roughness values, ensuring no metallic or glossy reflections occur, supported by a near-zero Metallic channel that confirms the paper’s non-metallic nature. Ambient Occlusion enhances the subtle overlaps and fiber intersections, accentuating the paper’s fine structural detail, while the Height/Displacement map conveys slight thickness variations and raised fibrous aggregates, enabling realistic shadows and light interaction in 3D environments.

This texture is rendered at an ultra-high 8K resolution, optimized for seamless tiling and compatibility with major 3D rendering engines such as Blender, Unreal Engine, and Unity. For optimal results in digital scene creation, it is recommended to carefully adjust the UV scale to preserve the natural fiber detail and avoid repetition artifacts. Additionally, fine-tuning the roughness setting within your material shader can help achieve a balanced soft light diffusion with subtle surface imperfections, ensuring the shoji paper texture convincingly simulates the delicate translucency and tactile qualities essential for authentic Japanese doors and dividers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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