Polished Parchment Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Parchment Texture Seamless

Texture Info

IDpolished-parchment-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished parchment texture seamless high resolution up to 8k is a meticulously crafted digital material that emulates the intricate qualities of traditional fine paper made from organic cellulose fibers. This base substrate incorporates subtle mineral fillers, which enhance the texture’s durability and surface smoothness, reflecting the authentic composition of high-quality parchment. The surface finish is polished, achieved through simulated calendaring and compression processes that reduce porosity and produce a gentle, refined gloss. Natural colorants create soft cream and beige tones with delicate variations, captured precisely in the BaseColor/Albedo channel to convey the warm, aged appearance characteristic of genuine parchment. Fiber orientation and slight surface irregularities are subtly represented in the Normal map, adding tactile depth without overwhelming the eye, while the Roughness channel maintains a balanced sheen that avoids artificial glossiness or flatness.

This tileable polished parchment texture seamless high resolution up to 8k excels in providing clear, coherent visuals even on large UV islands, making it ideal for applications such as architectural visualization, environment art, and concept prototyping within modern 3D workflows. The Metallic channel remains neutral, consistent with the non-metallic nature of paper, while the Ambient Occlusion map enhances the perception of surface breakup and depth, emphasizing the polished finish’s nuanced details. Height and Displacement maps capture subtle undulations and fiber impressions, enabling realistic surface relief that responds convincingly to lighting and camera angles in engines like Blender, Unreal Engine, and Unity. The texture’s high resolution, up to 8k, ensures exceptional sharpness and detail for close-up renders without pixelation or loss of quality, supporting high-fidelity results across diverse projects.

Careful calibration of all PBR channels ensures predictable and repeatable material behavior, preserving the elegant and natural look of polished parchment across different rendering environments. For optimal results, it is recommended to adjust the UV scale slightly to maintain the realistic grain size typical of real parchment. Additionally, combining the texture with a subtle ambient occlusion pass and a light normal map overlay can enhance surface breakup and depth without introducing harsh edges, preserving a soft, polished character. This polished parchment texture seamless high resolution up to 8k provides a highly detailed and believable paper texture, complete with a 3D preview to verify flawless material composition, making it a versatile and reliable choice for realistic paper textures in modern 3D projects.

The polished parchment texture seamless high resolution up to 8k offers a highly detailed and realistic ai texture that enhances PBR materials with its refined surface characteristics and seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.