Matte Parchment Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Parchment Texture Seamless

Texture Info

IDmatte-parchment-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Parchment Texture Seamless high resolution up to 8k, a meticulously crafted digital material designed to replicate the subtle nuances of natural parchment paper. This texture embodies the organic composition of traditional parchment, typically derived from treated animal skins with natural binders and fibrous grain orientation that create a slightly porous, matte surface. The texture’s base substrate is represented through warm, muted beige tones in the BaseColor/Albedo channel, capturing the subtle color variations and slight discolorations typical of aged parchment. The Normal map reveals fine fiber structures and gentle surface undulations, while the Roughness channel emphasizes the soft, velvety finish characteristic of matte parchment, with no reflective metallic elements, resulting in a fully non-metallic appearance. Ambient Occlusion enhances the perception of depth in micro-crevices and grain borders, and the Height/Displacement map provides delicate surface relief to simulate natural wear and slight embossing found in real parchment sheets.

This tileable matte parchment texture seamless high resolution up to 8k is expertly curated within the paper textures category to deliver a clean, repeatable pattern that scales flawlessly across large surfaces without visible seams, making it ideal for diverse applications such as environment art, architectural visualization, and concept prototyping. Its ultra-high resolution ensures that every micro-detail is preserved, allowing for crisp and realistic 3D previews in modern rendering engines. The texture is optimized for seamless integration and works out of the box with popular platforms like Blender, Unreal Engine, and Unity, streamlining your workflow and maintaining a fast iteration loop during look development or scene assembly.

From a materials perspective, this texture simulates the natural roughness and fibrous complexity of parchment paper by balancing subtle pigment variations and a matte, low-gloss finish. The surface finish mimics the tactile feel of a brushed, slightly weathered paper surface, with a carefully controlled porosity that affects how light scatters and absorbs on the material. The absence of metallic properties in the Metallic channel ensures realistic light interaction consistent with organic materials. To enhance realism in your projects, it is recommended to fine-tune the roughness intensity according to your lighting setup and adjust the UV scale to maintain the natural grain size, which helps anchor the material convincingly within your scene.

This AI-generated matte parchment texture seamless high resolution up to 8k offers a detailed and consistent surface ideal for PBR applications requiring a seamless matte parchment texture seamless high resolution up to 8ktexture with realistic material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.