Folded Paper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Folded Paper Texture | Free PBR

IDfolded-paper-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This folded paper texture is meticulously crafted from organic cellulose fibers, representative of traditional paper substrates widely used in various creative and industrial applications. The base material displays a fine grain orientation where fibers are subtly interwoven, creating a natural yet structured surface that conveys authenticity. Mild porosity combined with delicate creases and folds suggests gentle weathering and careful handling over time, enhancing the overall realism. The paper surface features a matte finish with slight roughness, reflecting an untreated, natural state. Soft color variations stem from minimal dye application and natural pigments embedded within the fibers, resulting in a warm off-white tone accented by subtle shadows along the folds and creases.

In the physically based rendering (PBR) workflow, this texture excels through its detailed channel design. The BaseColor (Albedo) channel captures nuanced color shifts and subtle discolorations near the folds, faithfully representing the fibrous composition. The Normal map simulates fine wrinkles and the raised edges of folds, imparting convincing depth to what would otherwise be a flat surface. Moderate Roughness values reflect the lightly textured, non-glossy nature of untreated paper, while the Metallic channel remains at zero, consistent with the organic, non-metallic composition. Ambient Occlusion enhances depth perception by emphasizing shadows within fold intersections and fiber clusters, and the Height or Displacement map highlights the thickness and dimensionality of the paper’s folds, making this texture ideal for parallax occlusion effects in close-up renderings.

Rendered at a remarkable resolution of up to 8K, this folded paper texture is optimized for seamless tiling and high-detail presentation in popular 3D environments such as Blender, Unreal Engine, and Unity. Its organic fiber patterns and subtle surface imperfections maintain clarity even under close scrutiny, ensuring that projects benefit from authentic material representation. For best results, users are encouraged to carefully adjust the UV scale to preserve the natural fiber pattern’s proportions and fine-tune Roughness values to complement ambient lighting conditions, particularly in soft daylight scenarios. Additionally, slight calibration of the Height map can significantly enhance parallax occlusion mapping, providing immersive realism when viewed at close range.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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