This seamless matte recycled paper texture high resolution up to 8ktexture authentically captures the essence of eco-friendly, organic paper materials crafted from cellulose fibers sourced entirely from recycled inputs. The base substrate consists of a carefully balanced composition combining natural pulp fibers, subtle mineral fillers, and environmentally conscious binders that form a porous yet structurally consistent surface. These intertwined fibers create a distinct fibrous grain orientation characteristic of recycled paper, while the matte finish is achieved through a fine surface treatment that softly diffuses light, eliminating glossy reflections and emphasizing tactile depth. Muted, off-white pigments and natural colorants introduce gentle tonal variations that simulate the subtle weathering and natural imperfections inherent to recycled paper surfaces, enhancing the realistic feel across all scales.
In terms of PBR material channels, this tileable matte recycled paper texture seamless high resolution up to 8k delivers exceptional fidelity: the Base Color (Albedo) channel provides a natural, muted palette with soft tonal shifts reflecting the recycled fibers and mineral inclusions; the Normal map reveals intricate micro-details such as fiber bundles and surface irregularities; Roughness defines the non-reflective, diffused quality essential for a matte appearance; the Metallic channel remains neutral, accurately representing the paper’s non-metallic nature; Ambient Occlusion adds subtle depth to fiber clusters and creases enhancing dimensionality; and Height/Displacement maps introduce realistic tactile surface relief that responds dynamically to lighting conditions. Designed for seamless tiling, this texture integrates flawlessly into advanced PBR workflows with resolutions reaching up to 8K, making it ideal for high-detail architectural visualizations, product packaging, cinematic rendering, and interactive 3D environments.
Fully compatible with leading 3D engines such as Blender, Unreal Engine, and Unity, this ai texture matte recycled paper texture seamless high resolution up to 8k supports a reliable 3D preview experience, enabling artists and developers to iterate rapidly without compromising realism or performance. To optimize results, it is recommended to maintain consistent UV scaling when applying this tileable matte recycled paper texture seamless high resolution up to 8ktexture to avoid stretching or compression of its delicate fiber patterns. Additionally, fine-tuning the Roughness map can adjust the matte surface response to various lighting environments, enhancing natural appearance, while leveraging Height and Displacement maps adds subtle tactile variation and pronounced depth in close-up views or dynamic lighting scenarios. This comprehensive material set offers a premium, environmentally inspired resource, enriching digital projects with authentic paper textures and dependable PBR accuracy across diverse creative applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
