Discover the high resolution recycled paper texture seamless, meticulously crafted to capture the authentic look and feel of recycled paper substrates. This tileable texture is designed with a base of organic cellulose fibers derived from post-consumer waste, interwoven with natural binders that create a distinctive fibrous grain structure. Subtle variations in fiber orientation and porosity are evident throughout the surface, contributing to a weathered yet refined appearance. The paper’s surface finish is matte with gentle roughness, reflecting its uncoated, eco-friendly composition and muted off-white to warm beige colorants derived from natural pigments. These characteristics translate into the PBR channels with a BaseColor/Albedo map showcasing soft, uneven coloration and fiber detail, a Normal map emphasizing micro-textural depth and fiber orientation, and a Roughness map reflecting the paper’s slightly coarse, non-glossy surface. The Metallic channel remains unused, preserving the organic nature, while Ambient Occlusion adds realistic shadowing to fiber clusters and crevices. The Height/Displacement map subtly enhances the sense of tactile depth, replicating the paper’s natural undulations and fiber relief.
Rendered at an impressive resolution up to 8K, this seamless high resolution recycled paper texture is optimized for modern 3D pipelines, ensuring exceptional clarity and cohesion even on large UV islands. Its tileability means it can be repeatedly applied without visible seams, making it ideal for high-fidelity archviz, immersive game environments, product mockups, and interior staging projects. Fully compatible with industry-standard tools like Blender, Unreal Engine, and Unity, the texture integrates smoothly into workflows with minimal setup, supporting a realistic 3D preview that highlights the intricate fiber details and subtle weathering of recycled paper. This AI-generated texture prioritizes micro-detail and structural consistency, delivering a convincing, production-ready material that enhances scene realism.
For optimal results, adjust the roughness and normal intensity parameters according to your scene’s lighting rig to maintain a grounded and natural appearance. Scaling the UVs appropriately is also recommended to preserve the texture’s detailed fiber pattern without distortion, especially on large models or surfaces. Leveraging this tileable high resolution recycled paper texture seamless up to 8K will significantly elevate your materials library, providing a versatile, eco-conscious aesthetic that faithfully represents recycled paper’s unique composition and surface qualities in digital environments.
This tileable high resolution recycled paper texture seamless high resolution up to 8k offers a detailed ai texture high resolution recycled paper texture seamless high resolution up to 8k that enhances the realism of paper textures in PBR materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
