Coarse Parchment Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Parchment Texture Seamless

IDcoarse-parchment-texture-seamless
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The coarse parchment texture seamless high resolution up to 8k is an intricately developed digital material designed to authentically replicate the unique characteristics of traditional coarse parchment paper. This texture simulates a natural organic base substrate primarily composed of interwoven plant fibers blended with mineral fillers creating a fibrous and subtly porous surface. The grain orientation mimics the random yet slightly directional patterns typical of handmade parchment enriched with visible natural aggregate inclusions and faint weathering effects that contribute to an aged authentic appearance. The surface finish is matte with a softly tactile feel reflecting the uneven textures and subtle color variations produced by natural pigments and oxide layers. These hues range from warm off-white to light beige occasionally exhibiting delicate mottling that enhances the organic aesthetic typical of coarse parchment materials.

In physically based rendering workflows this tileable coarse parchment texture seamless high resolution up to 8k translates its complex composition into detailed PBR channels for realistic rendering. The BaseColor or Albedo map captures the nuanced pigmentation and fiber details while the Normal map reveals surface irregularities and fiber relief adding dimensionality. The Roughness map defines the non-reflective softly diffuse finish characteristic of parchment and the Metallic channel remains minimal to non-existent consistent with the organic non-metallic nature of the material. Ambient Occlusion and Height/Displacement maps emphasize depth and subtle shadowing within the fiber structure further enhancing tactile realism. This texture’s ultra-high 8K resolution ensures exceptional detail and clarity making it ideal for close-up views and large-scale applications without visible repetition.

Compatible with major 3D software and game engines such as Blender Unreal Engine and Unity this AI-generated coarse parchment texture seamless high resolution up to 8k is optimized for seamless tiling preserving structural integrity and micro-detail across expansive surfaces. For best visual results it is recommended to adjust the UV scale to maintain natural fiber proportions avoiding distortion or unnatural stretching. Slightly increasing roughness values can better simulate the parchment’s matte tactile surface while maintaining a gentle normal map intensity preserves fine fiber textures. The height or parallax channel can be subtly tuned to emphasize the layered fiber composition adding realistic depth without causing harsh geometric artifacts. This versatile paper texture is well-suited for digital artists and designers aiming to achieve a natural handcrafted look with high fidelity in their environment art architectural visualization or concept development projects.

The AI-generated coarse parchment texture seamless high resolution up to 8k offers a detailed paper texture with a realistic PBR appearance ideal for 3D preview and high-quality material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.