Wood-like Fiber Paper Texture with Flecks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Wood-like Fiber Paper Texture with Flecks | Free PBR

IDwood-like-fiber-paper-texture-with-flecks-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wood-like fiber paper texture is crafted from a high-quality, organic fiber substrate that closely mimics the natural cellulose network found in handcrafted paper infused with wood pulp. The base material consists of a soft, fibrous paper matrix where fine fibers are intricately embedded and bonded with subtle adhesive agents, resulting in a slightly porous yet cohesive structure. The surface exhibits tiny flecks and irregular grain orientations, adding visual complexity and reflecting the natural, random variations seen in artisanal paper products. The finish is matte and uncoated, emphasizing the tactile roughness and delicate fibrous texture, with warm color variations ranging from beige to light brown tones enhanced by subtle pigment deposits that contribute to the authentic, natural appearance and depth of the material.

In terms of physically based rendering (PBR), this texture excels in realism and versatility across multiple channels. The BaseColor (Albedo) map showcases the nuanced coloration and subtle fleck patterns, capturing the organic interplay of fibers and pigments. The Normal map highlights the delicate relief of the fiber network and paper grain, providing convincing surface depth and irregularities. The Roughness map accurately represents the matte, low-reflective quality of the surface, with variation that distinguishes between fibrous clusters and smoother areas. The Metallic map remains black, preserving the purely organic, non-metallic nature of the paper. Ambient Occlusion enhances the perception of fiber intersections and crevices in the paper substrate, while the Height or Displacement map introduces subtle elevation differences that reinforce the tactile fiber structure and flecked surface variations.

Rendered in ultra-high 8K resolution, this seamless wood-like fiber paper texture maintains exceptional detail even under close scrutiny, making it ideal for high-fidelity renderings and large-scale environmental assets. It is fully compatible with popular 3D applications such as Blender, Unreal Engine, and Unity, ensuring smooth integration into diverse workflows. For optimal results, it is recommended to carefully adjust the UV scale to balance detail density and to fine-tune the roughness map, enhancing the tactile feel of the paper. Additionally, gentle use of height or parallax mapping can emphasize the fiber depth subtly without overpowering the natural surface nuances, providing a realistic and immersive material experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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