Pattern PBR Texture Featuring Graduation Caps, Diplomas, and Stars in Black and Gold

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Pattern Featuring Graduation Caps, Diplomas, and Stars in Black and Gold seamless PBR texture preview
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Texture Info

IDpattern-bundle-seamless-pbr-graduation-cap-and-diploma-pattern-texture
CategoryPattern Bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a crisp and stylized graduation-themed pattern composed of three distinct motifs: black mortarboard caps with golden tassels, rolled diplomas tied with gold ribbons, and scattered gold stars of varying sizes. The pattern showcases a clear, flat graphic style with solid fills, smooth edges, and a high-contrast palette dominated by black, gold, and white. The motifs are evenly dispersed in a balanced and open repeat, creating a lively yet not overcrowded rhythm that suits wrapping papers, textiles, or decorative digital backdrops. The clean linework and absence of shading or texture noise give the design a modern vector-graphic feel, ideal for academic celebrations, branding visuals, or themed interior decorations. Engineered to tile flawlessly without visible seams, this PBR-ready texture integrates smoothly into Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. Its flat, printed surface quality fits well on packaging, stylized 3D assets, promotional materials, and UI backgrounds. Perfect for conveying achievement and celebration through digital or physical design, this pattern elevates graduation event visuals and adds festive cheer to any creative project.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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