Acrylic Sheet Glossy Cast free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Acrylic Sheet Glossy Cast

Texture Info

IDacrylic-sheet-glossy-cast
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The acrylic sheet glossy cast texture represents a high-quality polymer-based material known for its clarity, smooth finish, and durability. Composed primarily of polymethyl methacrylate (PMMA), this acrylic sheet features a cast manufacturing process that results in a fine-grained, uniform polymer matrix with minimal internal stresses. The surface finish is polished to achieve a glossy, reflective sheen, enhancing its visual appeal and making it ideal for applications requiring a sleek, modern look. Its composition includes carefully balanced binders and additives that improve UV resistance and mechanical strength, while the absence of fibers or aggregates ensures a consistent translucency and smoothness. Colorants are typically introduced as pigments or dyes within the polymer, providing subtle tinting without compromising transparency or gloss. Porosity is effectively negligible, as the casting process minimizes internal voids, contributing to a highly stable and weather-resistant surface that retains its integrity under various environmental conditions.

This seamless acrylic sheet glossy cast texture is meticulously crafted for digital use, offering a realistic and detailed representation of the material’s unique features through a complete PBR map set. The BaseColor/Albedo channel captures the subtle coloration and slight translucency characteristic of cast acrylic, while the Normal map simulates the fine surface imperfections and micro-scratches that contribute to its tactile realism. Roughness maps effectively define the glossy finish, balancing specular highlights to reflect light with a polished sharpness yet avoiding overly mirror-like reflections. The Metallic channel remains minimal, reflecting the non-metallic polymer nature of acrylic, whereas Ambient Occlusion enhances depth perception by simulating subtle shadowing in crevices or edges. Height/Displacement maps add micro-relief details that emulate the sheet’s slight thickness variations and surface undulations, perfect for enhancing close-up renders and real-time 3D previews in Blender, Unreal Engine, or Unity at resolutions up to 8K.

Designed as a tileable acrylic sheet glossy cast texture, this asset provides consistent, repetitive patterns that maintain visual integrity across vast surfaces, making it well-suited for cinematic renders, level dressing, and detailed material studies where seamlessness is critical. Its high resolution ensures that fine details remain crisp even in close camera angles, supporting photorealistic results in both real-time and offline workflows. For optimal application, maintaining uniform UV scale is recommended to preserve texel density and avoid distortion of the tileable pattern. Additionally, adjusting the roughness map allows fine control over the glossiness, enabling customization of the reflection intensity to suit different lighting conditions and artistic requirements. Utilizing the height or displacement maps in shaders further enhances the tactile feel by introducing subtle depth variations, reinforcing the material’s authenticity and contributing to immersive scene dressing in any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.