Worn Pvc Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Pvc Texture Seamless

Texture Info

IDworn-pvc-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the worn PVC texture seamless high resolution up to 8k, a meticulously crafted AI-generated plastic texture designed to bring authentic detail and realism to your 3D projects. This texture captures the unique characteristics of aged polyvinyl chloride—an industrial polymer known for its durability and slight flexibility—showcasing the natural wear and subtle surface imperfections that develop over time. The base substrate is a synthetic polymer matrix, enhanced by fine pigment dispersions that create a muted, slightly faded coloration typical of weathered PVC materials. Micro-scratches, light abrasions, and gentle discolorations are evident, reflecting realistic porosity and exposure to environmental factors. The surface finish presents a semi-matte appearance with a faint sheen, simulating the polymer’s slightly polished, yet worn surface, making it ideal for architectural visualization, environment art, and concept prototyping where authentic material representation is crucial.

This tileable worn PVC texture seamless high resolution up to 8k is optimized for physically based rendering workflows, with each PBR channel thoughtfully mapped to replicate the material’s physical properties. The BaseColor (Albedo) channel features the subtle variations in hue and the aged pigment layering, while the Normal map captures fine grain orientation and surface imperfections like scratches and indentations. The Roughness map highlights the semi-glossy finish with varying degrees of reflectivity corresponding to wear patterns, and the Metallic channel remains minimal, reflecting PVC’s non-metallic nature. Ambient Occlusion enhances micro-structural shadows in crevices and worn areas, contributing to the convincing depth and realism. The Height/Displacement map provides subtle relief, emphasizing both the material’s texture and the slight surface deformations caused by long-term use.

Available in high resolution up to 8k and compatible out-of-the-box with Blender, Unreal Engine, and Unity, this seamless worn PVC texture supports efficient iteration cycles and high-fidelity rendering pipelines. Its flawless tileability allows you to cover vast surfaces without visible seams or repetition artifacts, maintaining consistent detail across large-scale models and environments. For best results, consider adjusting the UV scale to balance detail visibility and performance, and combine the texture with a light ambient occlusion pass and a soft normal map overlay to enhance surface breakup subtly without oversharpening. This approach ensures your renderings maintain a natural, production-ready aesthetic while optimizing material realism and visual impact in any digital scene.

This AI texture features a worn PVC texture seamless high resolution up to 8k, offering detailed plastic textures with a realistic PBR appearance and a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.