Rough Acrylic Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Acrylic Texture Seamless

Texture Info

IDrough-acrylic-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Acrylic Texture Seamless high resolution up to 8k is a meticulously crafted material designed to replicate the complex surface characteristics of acrylic plastic with remarkable fidelity. Acrylic, a polymer-based substrate known for its clarity and weather resistance, is typically composed of polymethyl methacrylate (PMMA) with embedded pigments or dyes to achieve various colorations. This texture captures the subtle interplay of micro-scratches, fine grain orientation, and surface porosity inherent to acrylic sheets, emphasizing a slightly roughened finish that breaks up reflections without appearing overly matte. The binder properties and polymer matrix are visually translated through carefully balanced Roughness and Normal maps, which simulate the tactile feel of a worn yet polished acrylic surface. Pigment dispersion and light absorption are reflected in the BaseColor channel, while minimal metallic influence is encoded in the Metallic map, maintaining the non-metallic, synthetic polymer appearance. Ambient Occlusion enhances depth perception around crevices and edge wear, and Height or Displacement maps provide gentle elevation shifts to reinforce structural consistency across large UV islands.

Built for modern rendering pipelines, this tileable rough acrylic texture seamless high resolution up to 8k excels in maintaining clarity and cohesion even when applied to extensive surfaces or large UV layouts. Its ultra-high resolution supports up to 8k detail, making it ideal for cinematic renders, real-time scenes, level dressing, and material studies in leading engines like Blender, Unity, and Unreal Engine. The texture’s seamless tiling ensures repeatable and predictable results, preventing visible seams and texture stretching. The AI-enhanced production pipeline prioritizes micro-detail while preserving overall structural integrity, delivering a convincing, production-ready material that integrates effortlessly with physically based rendering workflows. This makes it a valuable asset within any plastic textures collection, especially when realistic acrylic representation is required.

For practical application, consider adjusting the UV scale to match the physical dimensions of your acrylic surface precisely, as this will maximize the impact of the high-resolution detail without exaggerating grain size. Additionally, fine-tuning the Roughness channel can help you balance surface breakup to avoid an overly sharp or glossy finish, which can detract from authenticity. Enhancing the material with a subtle ambient occlusion pass and a light normal map overlay can further enrich surface depth, lending realism under various lighting conditions. The Rough Acrylic Texture Seamless high resolution up to 8k offers a versatile, high-quality solution for artists and developers seeking to simulate the nuanced characteristics of acrylic plastic in their 3D projects with confidence and ease.

The AI-generated rough acrylic texture seamless high resolution up to 8k offers a detailed PBR appearance with a realistic 3D preview, ensuring seamless rough acrylic texture seamless high resolution up to 8k quality for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.