Polished Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Rock Seamless Texture

IDpolished-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Polished Rock Seamless Texture a meticulously crafted AI texture designed to bring high-quality tileable rock surfaces to your 3D projects. This texture represents a polished natural stone substrate where fine mineral grains are tightly bound with minimal porosity resulting in a smooth reflective surface that enhances realism in any scene. The composition mimics the densely packed crystalline structure of polished rock showcasing subtle variations in color and tone that arise from natural oxide layers and mineral impurities. These details are carefully preserved across all PBR channels to ensure a convincing material appearance.

In terms of material channels the BaseColor/Albedo map captures nuanced hues typical of polished rock with gentle earth tones and mineral flecks that add depth without overwhelming saturation. The Normal map conveys the fine micro-geometry of a planar yet subtly undulated surface emphasizing the polished finish with minimal surface roughness. The Roughness channel is finely tuned to simulate the characteristic low roughness of polished stone balancing reflectivity and diffuse scattering to avoid unnatural glossiness. Metallic values remain near zero reflecting the non-metallic nature of the rock while the Ambient Occlusion map enhances crevices and subtle surface breaks adding dimensionality. Height or Displacement maps provide gentle variations that enrich surface detail and support realistic parallax effects in real-time engines.

With an ultra-high resolution of up to 8K this seamless polished rock texture scales elegantly across large surfaces without visible seams making it ideal for real-time scenes cinematic renders level dressing and detailed material studies. It is fully compatible with major 3D software such as Blender Unity and Unreal Engine enabling fast iteration loops and smooth integration into your workflow. A practical tip for optimal results is to adjust the UV scale to maintain natural grain size and to slightly increase roughness when using dynamic lighting to avoid overly polished reflections that can distract from realism.

This tileable polished rock seamless texture is a versatile addition to any material library delivering structural consistency and micro-detail fidelity through a carefully refined AI pipeline. Its high-quality composition and clean repeatable pattern ensure production-ready results for both personal and commercial use helping artists achieve convincing rock surfaces with ease and efficiency.

This polished rock seamless texture features a highly detailed AI texture polished rock seamless texture design that enhances rock textures with a realistic PBR appearance allowing for an accurate 3D preview of material surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.