Photorealistic Boulder Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Boulder Seamless Texture

IDphotorealistic-boulder-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Boulder Seamless Texture is an expertly crafted AI-generated material designed to realistically simulate natural rock surfaces specifically rugged boulder formations. Its composition reflects complex geological substrates composed primarily of coarse mineral aggregates bound by natural cementing agents resulting in a dense weathered stone appearance. The texture captures subtle variations in grain orientation and porosity indicative of prolonged environmental exposure showcasing a surface finish that balances roughness with slight matte weathering effects. Rich earth tones and muted mineral pigments convey authentic color variation typical of real boulders including patches of lichen and mineral staining adding to the visual depth and realism.

In physically based rendering (PBR) workflows this photorealistic boulder seamless texture excels across multiple channels to deliver lifelike results. The BaseColor (Albedo) map accurately portrays the natural color palette and tonal shifts of mineral-rich rock surfaces without baked-in lighting ensuring versatility under dynamic lighting conditions. The Normal map provides detailed micro-surface relief emphasizing the rugged grain and fissures characteristic of boulders while the Roughness channel is finely tuned to represent the natural variability in surface reflectivity—from worn smooth patches to rough coarse areas. The Metallic channel is effectively zeroed out reflecting the non-metallic nature of stone and the Ambient Occlusion map enhances crevices and shadowed details boosting depth and realism. Finally the Height/Displacement map offers precise geometry displacement for advanced parallax or tessellation effects ideal for cinematic renders or real-time engines.

This seamless photorealistic boulder texture is delivered in ultra-high resolution up to 8K ensuring crisp detail even on expansive surfaces. It is perfectly optimized for integration into popular 3D workflows including Blender Unreal Engine and Unity where its tileable pattern enables flawless repetition across large terrain or level dressing projects without visible seams or repetitive artifacts. The texture is stable and clarity-focused making it an invaluable asset for accelerating rock-related workflows in game development architectural visualization and material studies.

For best results adjust the UV scale to slightly enlarge the texture pattern to avoid an unnaturally uniform appearance in close-up views. Additionally pairing this texture with a subtle ambient occlusion pass and a light normal map overlay can enhance surface breakup and prevent oversharpening maintaining a natural and believable rock finish. This photorealistic boulder seamless texture is an essential addition to any material library aiming for high-fidelity rock textures with reliable repeatable outcomes across real-time and cinematic projects.

This seamless photorealistic boulder texture offers a tileable ai-generated material with a detailed 3D preview that highlights its realistic PBR appearance and versatile use in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.