Rock Moss Rough — Moss Rough Uneven Uneven Weathered Stones — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Moss Rough — Moss Rough Uneven Uneven Weathered Stones — PBR seamless 3D texture

IDcoast-sand-rocks-02-grass-rock-face-rock-moss-rough-uneven
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rock Moss Rough texture represents a meticulously crafted seamless 3D material designed to replicate uneven weathered stones found in natural coastal and cliffside environments. This PBR texture combines organic mineral substrates with patches of moss and rough porous surfaces shaped by years of erosion and exposure. The base composition includes rocky aggregates interspersed with fibrous moss layers creating a complex surface where moisture retention and natural weathering contribute to its rugged uneven finish. Coloration arises from mineral-rich pigments and oxide layers that provide subtle variations across the albedo channel enhancing the authentic appearance of coastal stones covered in moss and grass. This balance of organic and mineral elements is captured through physically based rendering offering a natural and realistic look suitable for outdoor seaside and terrain scenes.

In PBR terms the texture’s BaseColor/Albedo map delivers rich earthy tones with greenish moss highlights and muted stone hues while the Normal and Height maps emphasize the rough uneven surface topology with fine detail in cracks and mossy growths. The Roughness channel reflects the varied finish—from smoother weathered rock faces to coarser moss patches—allowing nuanced light interaction that supports consistent shading across real-time and offline renderers. Ambient Occlusion enhances depth perception around crevices and ground-level moss clusters contributing to the texture’s natural complexity. The texture has no metallic component as it represents purely non-metallic rock and organic matter aligning with the metal/rough PBR workflow ideal for modern pipelines.

Available in high-resolution 4K with an optional 8K upgrade this tileable texture is optimized for use in Blender Unreal Engine and Unity ensuring reliable results without manual tweaking across diverse DCC applications and game engines. Its seamless nature and calibrated maps support balanced detail and performance making it ideal for creating realistic coastal terrains cliff faces seaside grounds and natural outdoor environments—including aerial views and specialized collections like “smugglers cove.” For best results it is recommended to adjust UV scaling to maintain the natural scale of moss and rock detail and to fine-tune roughness values to match lighting conditions for enhanced realism in both game and cinematic projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.