Stylized Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Basalt Seamless Texture

IDstylized-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Basalt Seamless Texture is an AI-generated material that captures the unique characteristics of basalt a volcanic igneous rock known for its fine-grained dense composition and dark muted hues. This texture simulates the natural mineral base substrate of basalt featuring tightly packed crystalline aggregates that create a subtly rough yet consistent surface. The pattern reflects realistic porosity and weathering effects with micro-structural details such as tiny fissures and grain boundaries preserved through advanced AI processing. Surface finish is represented as a slightly matte unpolished basalt with gentle variations in roughness emulating natural oxidation and surface wear. Colorants are predominantly dark gray to black pigments enhanced by subtle oxide layering that adds depth and variation to the BaseColor/Albedo channel ensuring a convincing rock appearance suitable for various digital environments.

In terms of physically based rendering (PBR) channels this stylized basalt seamless texture delivers a comprehensive and production-ready package. The Normal map encodes detailed micro-relief and structural consistency emphasizing the grain orientation and surface irregularities that contribute to realism. Roughness values are calibrated to replicate the natural matte finish of basalt avoiding overly reflective or polished looks while allowing light to interact authentically with surface asperities. The Metallic channel remains minimal as basalt is non-metallic by nature while Ambient Occlusion enhances depth perception by accentuating crevices and fissures. Height and displacement maps provide subtle elevation differences that enrich parallax effects and add dimensionality when applied in 3D projects supporting seamless tiling up to 8K resolution for crisp detail at any scale.

This tileable stylized basalt seamless texture is optimized to accelerate rock-related workflows making it ideal for quick look development environment art architectural visualization and concept prototyping. It works out of the box with popular engines such as Blender Unity and Unreal Engine ensuring a smooth iteration loop and efficient material creation. For best results it is recommended to adjust UV scaling according to project requirements and combine the texture with a subtle ambient occlusion pass and a lightly detailed normal map to enhance surface breakup without introducing harshness. Fine-tuning roughness values can further tailor the finish from natural stone to slightly weathered basalt for varied visual storytelling.

The AI-generated stylized basalt seamless texture offers a highly detailed rock texture with a consistent PBR appearance suitable for 3D preview and realistic material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.