Seamless 3d texture pbr 8k scratched scratched scratched scratched scratched scratched scratched scratched scratched scratched free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k scratched scratched scratched scratched scratched scratched scratched scratched scratched scratched

IDseamless-3d-texture-pbr-8k-scratched-scratched-scratched-scratched-scratched-scratched-scratched-scratched-scratched-scratched
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a highly detailed scratched surface rendered at an impressive 8K resolution, optimized for physically based rendering (PBR) workflows. The base material resembles a moderately weathered metal panel with a slightly brushed finish, characterized by numerous fine and deep scratches etched across the surface. The scratches form an abstract, non-directional pattern that repeats flawlessly, making it ideal for tileable applications. The underlying substrate can be interpreted as a durable alloy or steel sheet, with subtle micro-variations in grain and wear that add authenticity and complexity to the texture.

In terms of composition, the material appears to consist of a dense metallic base with a thin, oxidized layer on top, contributing to a subdued metallic sheen without excessive reflectivity. The surface finish suggests a combination of brushing and natural abrasion, where the scratches expose the raw metal beneath a faint patina. Colorants are minimal, presenting a neutral gray palette with slight cool undertones, emphasizing the industrial and utilitarian character of the texture. The porosity is very low, consistent with solid metal, but surface irregularities and scratch depth introduce subtle height variations that enhance realism.

The texture maps are thoughtfully designed to leverage PBR channels effectively. The BaseColor (Albedo) map captures the neutral gray tone with delicate color shifts around scratched edges, while the Normal map encodes the micro-variations and scratch geometry to simulate fine surface detail under dynamic lighting. Roughness is calibrated to balance the smooth, brushed areas with the rougher scratch marks, providing nuanced light scattering and reflections. The Metallic map remains consistent with a metallic substrate, maintaining high values except where scratches reveal less oxidized metal. Ambient Occlusion enhances depth perception around the scratches, and the Height/Displacement map delineates subtle topographical differences, critical for accurate parallax effects.

Engineers and artists can integrate this texture seamlessly into Blender, Unreal Engine, and Unity thanks to its high-resolution 8K format and tileable design. For optimal results, it is recommended to carefully adjust the UV scale to maintain the visual density of scratches appropriate to the model’s size. Additionally, fine-tuning roughness values can help balance realism and performance depending on the lighting environment. When using height or parallax mapping, blending with the normal map ensures smooth transitions and prevents artifacts, enhancing the photorealistic quality of the scratched metal surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.