Seamless 3d texture pbr 8k bubble clusters foam liquid droplets oil slick iridescence pearlescent free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bubble clusters foam liquid droplets oil slick iridescence pearlescent

IDseamless-3d-texture-pbr-8k-bubble-clusters-foam-liquid-droplets-oil-slick-iridescence-pearlescent
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture presents an intricate surface composed of densely packed bubble clusters and foam formations resting atop a thin liquid film reminiscent of an oil slick. The base material simulates a delicate, semi-translucent liquid substrate with subtle viscosity, capturing the interplay between fluid droplets and a reflective, oily medium. The geometric form is irregular yet cohesive, defined by overlapping spherical bubbles and flattened foam pockets that create a dynamic, organic pattern. This structure evokes natural phenomena such as soap foam or oil-contaminated water, where surface tension and light refraction produce complex visual effects.

The texture’s composition suggests a layered system: a smooth, glossy binder mimics the oily slick’s reflective properties, while the bubble clusters act as microscopic pockets of trapped air or liquid, giving rise to volumetric depth. The foam aggregates introduce a micro-porous appearance with soft edges, hinting at delicate surface tension and ephemeral stability. Colorants within the texture range from iridescent pearlescent pigments to metallic sheens, emulating thin-film interference and diffraction effects that manifest as subtle rainbows and shifting color splashes. These pigments are embedded within the base layer and accentuated by the surface finish, which is highly polished, allowing light to refract and reflect dynamically across the texture.

In terms of PBR channel mapping, the BaseColor (Albedo) channel carries the pearlescent and iridescent color information with soft gradients and speckles of vibrant pigment. The Normal map defines the fine geometry of bubble edges, foam contours, and liquid droplet bulges, enhancing the tactile realism of the uneven surface. Roughness values are predominantly low, reflecting the slick, wet nature of the material, but vary subtly across the foam to simulate slight matte diffusion. The Metallic channel is selectively engaged to reproduce the faint metallic reflections characteristic of an oil film. Ambient Occlusion adds depth around bubble intersections and foam crevices, while the Height/Displacement map encodes the elevation differences between the liquid film and the protruding bubbles, enabling realistic parallax effects.

Rendered at an impressive 8K resolution, this texture provides exceptional clarity and detail suitable for high-end projects in Blender, Unreal Engine, and Unity. Its seamless tiling capability ensures continuous surface coverage without visible borders, ideal for large-scale renders or real-time applications. For optimal results, it is advisable to adjust the UV scale to maintain natural bubble proportions and fine-tune roughness values to balance glossiness and subtle surface diffusion. Combining height and normal maps with parallax occlusion can further enhance the illusion of depth and complexity in interactive environments or close-up visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.