Seamless 3d texture pbr 8k brush strokes splatter drip marks grunge distressed charcoal strokes free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brush strokes splatter drip marks grunge distressed charcoal strokes

IDseamless-3d-texture-pbr-8k-brush-strokes-splatter-drip-marks-grunge-distressed-charcoal-strokes
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K 3D PBR texture captures the intricate detail of distressed charcoal brush strokes layered with dynamic splatter and drip marks, creating a deeply tactile grunge surface. The base material suggests a fibrous paper or canvas substrate, characterized by subtle irregularities and fine grain that interact naturally with the painterly elements. The composition appears to incorporate dense charcoal pigments bound within a matte, slightly porous medium, exhibiting signs of wear such as scuffs and fine scratches that add visual complexity and authenticity. The geometric form is abstract and irregular, dominated by freeform brush strokes and scattered droplets that flow organically across the surface, producing an engaging pattern without obvious repetition, ideal for continuous tiling in digital environments.

From a material perspective, the texture’s albedo (BaseColor) channel showcases a nuanced interplay of muted charcoal greys and faded black tones with sporadic lighter highlights where the brush strokes thin out or are disrupted by splatter. The Normal map conveys subtle surface undulations—raised ridges of paint and recessed drip marks—enhancing the three-dimensional feel under varied lighting. Roughness values vary across the texture, with smoother areas where the charcoal is densely applied and rougher regions reflecting the porous, weathered paper surface and scuffed abrasions. The Metallic channel remains minimal to non-existent, consistent with the organic, non-metallic nature of charcoal and paper. Ambient Occlusion accentuates the depth in crevices formed by overlapping strokes and splatters, while Height and Displacement maps define the pronounced relief of brush strokes and dripping paint, enabling realistic parallax effects.

Rendered at a high 8K resolution, this texture is optimized for advanced real-time engines and offline renderers alike, ensuring crisp detail and fidelity in Blender, Unreal Engine, and Unity projects. Its PBR workflow compatibility allows artists to fine-tune material attributes dynamically, benefiting from precise control over roughness and normal intensity to achieve the desired level of surface complexity. The texture’s seamless tiling capability supports expansive surfaces without visible borders, making it suitable for large-scale environments or close-up shots where detail is critical.

For practical use, it is recommended to carefully adjust the UV scale to maintain the natural scale of brush strokes and splatters, preventing distortion or repetition artifacts. Additionally, blending height and normal maps can enhance depth perception while tuning roughness values allows customization of surface reflectivity, adapting this texture effectively for both matte and semi-gloss finishes depending on the artistic intent.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.