Seamless 3d texture pbr 8k bumpy skin wrinkled skin thick skin rough hide pitted skin cracked skin leathery skin scaly skin free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bumpy skin wrinkled skin thick skin rough hide pitted skin cracked skin leathery skin scaly skin

IDseamless-3d-texture-pbr-8k-bumpy-skin-wrinkled-skin-thick-skin-rough-hide-pitted-skin-cracked-skin-leathery-skin-scaly-skin
Animal skin
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture represents a complex animal skin surface characterized by a dense and rugged material composition. The base substrate suggests a thick dermal layer, dense with fibrous collagen and elastin networks, providing structural integrity and flexibility. The skin’s form is defined by a highly irregular geometry, featuring pronounced bumps and deep wrinkles that create a tactile relief pattern. The surface is further detailed with a rough hide texture, showing natural pitting and cracking indicative of weathered, aged skin exposed to environmental stressors. Scaly elements intersperse with leathery patches, producing a multifaceted topology that mimics natural growth and wear patterns found in large reptiles or coarse mammalian hides.

From a material perspective, the texture’s underlying composition includes a firm yet pliable matrix, where protein fibers act as binders holding dense aggregates of keratinized cells. Surface porosity varies across the texture, with some areas exhibiting micro-fissures and pits that suggest partial erosion or drying. The finish is predominantly matte and leathery, with subtle variations in roughness corresponding to the cracked and scaly regions. Coloration is muted and naturalistic, with earth tones ranging from deep ochres to desaturated browns, enhanced by subtle pigment diffusion that mimics natural skin pigmentation and aging effects.

Mapping these details onto PBR channels, the BaseColor (Albedo) channel provides a rich, nuanced palette that captures the intricate pigmentation and shadowing within the crevices and raised bumps. The Normal map encodes the pronounced surface relief, emphasizing the depth of wrinkles, scales, and cracks to enhance lighting interactions. Roughness values vary significantly across the texture, with smoother leathery patches contrasting against highly rough and fractured areas, contributing to realistic light scattering and specular highlights. The Metallic channel remains minimal or null, as the organic skin material lacks metal content, while Ambient Occlusion accentuates the deep folds and pits, adding natural shadowing for depth perception. The Height (Displacement) map delivers precise elevation data, enabling detailed parallax and displacement effects for photorealistic rendering.

This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless tiling and high fidelity at close range thanks to its 8K resolution. For practical application, it is recommended to adjust UV scaling carefully to preserve detail density, especially on larger models. Fine-tuning roughness maps can help balance wet versus dry skin appearance, and blending height with normal maps can enhance surface complexity without excessive geometry. This makes it a versatile resource for artists aiming to recreate realistic aged or rugged animal skin surfaces with demanding visual accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.