Seamless 3d texture pbr 8k spotted hide thick skin leathery skin rough hide cracked skin wrinkled skin pitted skin free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spotted hide thick skin leathery skin rough hide cracked skin wrinkled skin pitted skin

IDseamless-3d-texture-pbr-8k-spotted-hide-thick-skin-leathery-skin-rough-hide-cracked-skin-wrinkled-skin-pitted-skin
Animal skin
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture showcases a richly detailed spotted hide characterized by thick, leathery skin with pronounced roughness and visible signs of natural wear. The base material is a dense collagen-rich dermal layer typical of large mammals, providing a firm yet flexible substrate. Embedded within are irregular grain patterns formed by tightly packed protein fibers, which create a pitted and wrinkled surface topology. The skin’s cracked and weathered appearance results from natural aging and environmental exposure, introducing subtle fractures and crevices that break uniformity and add depth to the form.

The texture’s composition reveals a complex interplay between the primary skin matrix and surface deposits. The substrate acts as a fibrous network, while the outer epidermal layer contributes pigments responsible for the spotted coloration—ranging from muted tans to darker browns—distributed unevenly to simulate a natural mottled pattern. Surface finish is predominantly matte with areas of slight sheen where the leathery skin is less weathered, enhancing visual realism. These features are faithfully captured across multiple PBR channels: the BaseColor map conveys the nuanced pigments; Normal and Height maps define the intricate wrinkles, pits, and cracks; Roughness controls the tactile feel from smooth to coarse patches; Ambient Occlusion adds subtle shading in crevices; Metallic is kept minimal to zero, reflecting the organic, non-metallic nature of the hide.

Designed for seamless tiling, this texture maintains consistency even when repeated over expansive 3D surfaces, making it suitable for detailed creature models or large mammalian skins in Blender, Unreal Engine, and Unity projects. The 8K resolution ensures exceptional clarity and fine detail visibility, supporting close-up renders without pixelation. The roughness variations and displacement data allow for realistic light interaction, emphasizing the skin’s tactile qualities and enhancing the perception of depth and volume in digital environments.

When applying this texture, consider adjusting the UV scale to balance detail density with model size, avoiding overly stretched or compressed appearances. Fine-tuning the roughness map can help simulate different levels of skin hydration or dryness, while blending the height and normal maps can improve surface detail fidelity without excessive geometry. This approach ensures the texture adapts well across various lighting conditions and rendering engines, providing a versatile and physically accurate material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.