Seamless 3d texture pbr 8k striped hide scaly skin reptile skin rough scales matte scales cracked skin pitted skin free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k striped hide scaly skin reptile skin rough scales matte scales cracked skin pitted skin

IDseamless-3d-texture-pbr-8k-striped-hide-scaly-skin-reptile-skin-rough-scales-matte-scales-cracked-skin-pitted-skin
Animal skin
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate details of a striped hide characteristic of certain reptile skins. At its core, the material mimics a dense, keratin-based substrate typical of reptilian epidermis, composed of overlapping scales arranged in a natural, irregular striped pattern. Each scale exhibits a rough, matte finish with subtle cracking and pitting, reflecting the natural wear and aging processes of reptilian skin exposed to various environmental conditions. The geometric form is defined by layered, asymmetrical scales that interlock across the surface, creating a dynamic, tactile relief enhanced through height and normal maps for realistic depth perception.

The composition of this texture combines a fibrous, slightly porous skin base with harder keratinous scale plates that provide rigidity and protection. The cracked and pitted features simulate micro-fractures and erosion, indicative of weathered or aged skin, adding complexity to the surface. Pigmentation is primarily conveyed through the BaseColor (Albedo) map, featuring muted earth tones with darker stripes that emphasize the scaly pattern. The Roughness map controls the matte quality of the scales, ensuring minimal specular reflections and a natural, diffused light response, while the Normal and Height maps work together to accentuate the raised edges and indentations of each scale. The Ambient Occlusion map enhances shadow details between scales, improving depth perception, and the Metallic channel remains neutral, reflecting the organic, non-metallic nature of the material.

Designed for high fidelity rendering, this texture’s 8K resolution allows for exceptional detail and sharpness, suitable for use in Blender, Unreal Engine, and Unity. Its seamless tiling ensures that large surfaces can be covered without visible repetition or edge artifacts, making it ideal for close-up views as well as background elements. The neutral lighting setup embedded in the texture maps aids in accurate visualization of surface irregularities and subtle color variations, enhancing photorealism under diverse lighting environments.

For optimal results, it is recommended to carefully adjust the UV scale to maintain natural scale proportions relative to your 3D model, avoiding overly large or small repetitions that can break immersion. Additionally, fine-tuning the roughness values can help balance between a dry, matte finish and a slightly more reflective skin surface, depending on the desired environmental context. Utilizing parallax or displacement mapping in conjunction with the normal map can further enhance the perception of depth by accentuating the cracked and pitted surface features, providing a more convincing tactile experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.