Seamless Cardboard 002 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cardboard 002 by Textures – PBR 3D Texture (8K ready)

IDcardboard-002-by-textures-pbr-seamless-8k
Cardboard
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless cardboard texture Cardboard 002 by Textures is a highly detailed PBR 3D material crafted to replicate the natural appearance and tactile qualities of organic cellulose fibers tightly bonded with adhesive resins. The base substrate consists of layered paper pulp characterized by intertwined fibers that create subtle grain orientation and moderate porosity typical of untreated cardboard surfaces. The color palette features warm brown hues derived from natural pigments and minimal dyeing producing an authentic slightly mottled finish. Weathering effects are minimal reflecting a clean and smooth surface that emphasizes the fibrous texture without excessive wear or staining. This material’s surface finish is matte and softly textured capturing the look of uncoated cardboard with realistic roughness and light scattering properties.

In the PBR workflow these material qualities are accurately conveyed across multiple texture maps. The Base Color (Albedo) channel contains warm brown tones with slight variation to simulate natural fiber density and subtle color shifts. The Normal map encodes fine surface irregularities and fiber alignment enhancing depth perception on flat geometry. Roughness values highlight the matte non-reflective finish ensuring consistent diffuse reflections under physically based shading models. The Metallic map is uniformly black reflecting the organic non-metallic nature of cardboard. Ambient Occlusion adds softly shaded crevices emphasizing fiber clusters and slight embossing. Height and displacement maps provide micro-relief details perfect for enhancing surface realism when combined with parallax or tessellation techniques.

Optimized for modern rendering workflows this 8K resolution texture pack delivers exceptional detail suitable for large surfaces without visible tiling artifacts. It integrates seamlessly with popular engines such as Blender (using Principled BSDF) Unreal Engine (feeding Base Color Roughness Normal and AO channels) and Unity (URP/HDRP Lit shader compatibility). To maintain consistent texel density and maximize realism it is recommended to carefully adjust UV scaling and experiment with layered or triplanar mapping to reduce repetition on expansive models. Additionally combining the Normal map with height or parallax occlusion can further enhance perceived depth and tactile feel in close-up renders.

Licensed under (public domain) this texture may be freely used modified and redistributed for both personal and commercial projects offering a reliable high-resolution cardboard material that behaves predictably across shading engines. Its clean natural appearance and comprehensive channel set provide a versatile solution for 3D artists seeking realistic tileable cardboard surfaces optimized for physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.