Seamless 3d texture pbr 8k showcasing cardboard wrinkles and creases with fiber strands free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k showcasing cardboard wrinkles and creases with fiber strands

IDseamless-3d-texture-pbr-8k-showcasing-cardboard-wrinkles-and-creases-with-fiber-strands
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture presents a highly detailed representation of natural cardboard, focusing on wrinkles, creases, and distinct fiber strands that characterize the material’s tactile surface. The cardboard’s base is composed primarily of compressed pulp fibers, arranged in a layered, planar form that creates subtle grain patterns and directional fiber orientation. These fibers interlock with minimal adhesive binders, resulting in a porous yet structurally resilient substrate. The texture captures this complexity through variations in fiber density and the uneven surface topology caused by natural deformation and mechanical stress, such as bending or folding, which produce the visible wrinkles and creases.

The surface finish reflects the raw, uncoated quality of natural cardboard, revealing a matte, fibrous texture with slight roughness and occasional surface irregularities from pulp fiber clumps and minor compressions. Coloration is uneven, ranging from light tan to muted brown shades, with subtle pigment variations that simulate the natural coloration of cellulose fibers mixed with recycled material. These color nuances are accurately represented in the BaseColor (Albedo) map, while the Normal and Height maps emphasize the intricate depth of wrinkles, creases, and fiber strands, enhancing the three-dimensional perception of the surface. Roughness values remain moderately high to simulate the non-reflective, fibrous nature of the cardboard, while Metallic is consistently near zero, reflecting its non-metallic composition. Ambient Occlusion maps contribute to emphasizing the shadowed crevices within wrinkles and fiber clusters, adding realism in shaded environments.

The texture is designed for seamless tiling, maintaining consistent fiber orientation and surface variation across edges to ensure natural repetition without visible breaks. This makes it ideal for use on planar or gently curved geometric forms such as packaging boxes, cartons, or layered cardboard stacks. Its high 8K resolution guarantees exceptional detail even at close camera distances, supporting demanding applications in Blender, Unreal Engine, and Unity. The PBR workflow compatibility ensures the texture reacts accurately to dynamic lighting and environmental conditions.

For practical application, it is recommended to adjust the UV scale carefully to preserve the natural size of fiber strands and wrinkles, avoiding overly stretched or compressed appearances. Additionally, fine-tuning roughness values can help simulate varying degrees of surface wear or moisture effects, while blending Height and Normal maps can enhance the perception of depth in creased areas without over-exaggerating geometry displacement. This texture provides a realistic foundation for any project requiring authentic cardboard surface detail, from product visualization to environmental asset creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.