Seamless 3d texture pbr 8k of corrugated cardboard surface with natural fiber details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of corrugated cardboard surface with natural fiber details

IDseamless-3d-texture-pbr-8k-of-corrugated-cardboard-surface-with-natural-fiber-details
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture presents an ultra-high-definition 8K portrayal of corrugated cardboard, highlighting its distinctive layered structure composed primarily of cellulose fibers derived from wood pulp. The surface reveals the characteristic form of parallel cardboard ridges formed by the fluted medium sandwiched between two flat linerboards. These ridges create a repetitive geometric pattern that provides both structural rigidity and visual depth, with subtle undulations and natural variations in the fiber orientation. The cardboard grain is clearly visible, showcasing intertwined cardboard pulp fibers that contribute to the material’s porous and fibrous appearance. The overall form emphasizes the raw, untreated nature of the cardboard, retaining its natural roughness and matte finish without any coating or lamination.

From a materials perspective, the substrate consists chiefly of compressed cellulose fibers bonded by natural adhesives and resins, producing a lightweight but firm texture with evident fibrous aggregates. The surface texture captures micro-level irregularities such as tiny fiber protrusions and slight surface porosity, which influence the roughness and scattering of light. The color palette is a range of neutral browns and beiges, reflecting the natural cardboard pulp pigments without artificial dyes or pigments. The roughness channel in this PBR map accurately represents the uneven surface finish, with higher roughness values on fiber-rich areas and lower values on the smoother linerboard sections. The normal and height maps emphasize the relief of the ridges and the fine grain details, while the ambient occlusion map enhances shadowing within the folds and fiber clusters, providing realistic depth and material complexity. The metallic channel remains consistently low to zero, as cardboard is a non-metallic organic material.

Designed for seamless tiling, this texture maintains a uniform appearance across large surfaces without visible seams, preserving the continuity of the cardboard ridges and fiber patterns. The displacement and height maps enable realistic parallax effects and accurate surface deformation in 3D environments. This texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, ensuring accurate rendering of the cardboard’s tactile qualities under varied lighting conditions. Its high resolution supports close-up inspection and detailed environment composition, suitable for packaging visualization, product prototyping, or architectural mockups involving cardboard elements.

For practical application, adjusting the UV scale to match real-world cardboard sheet dimensions will enhance realism, preventing distortion of the corrugated form. Additionally, fine-tuning the roughness map can simulate different weathering states—from fresh, crisp cardboard with pronounced roughness to aged, slightly smoother surfaces softened by wear. Blending the height and normal maps carefully will maximize the tactile feel without over-exaggerating surface bumps, providing a balanced and believable cardboard material in your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.