Seamless 3d texture pbr 8k of cardboard perforation with visible fiber strands and grainy surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of cardboard perforation with visible fiber strands and grainy surface

IDseamless-3d-texture-pbr-8k-of-cardboard-perforation-with-visible-fiber-strands-and-grainy-surface
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the complex materiality and subtle geometric form of natural cardboard, focusing on its characteristic perforation marks alongside detailed fiber strands and a grainy surface pattern. The base material is primarily composed of compressed cellulose pulp fibers, which give cardboard its distinctive fibrous structure and moderate porosity. These visible fiber strands are interwoven and randomly oriented, creating a naturally irregular grain that contributes both to the tactile feel and visual complexity of the surface. The perforation pattern consists of small, evenly spaced punctures that slightly deform the fiber matrix, adding subtle depth and shadow variation to the overall form.

The cardboard substrate is formed from layered pulp fibers bonded by natural adhesives and minimal synthetic binders, which enhance structural integrity without significantly altering the natural texture. The surface finish is matte and uncoated, preserving the organic roughness and subtle grain variance characteristic of raw cardboard. The color palette ranges from pale beige to light brown tones, reflecting the untreated pulp fiber’s natural pigmentation. This coloration is faithfully represented in the BaseColor (Albedo) channel, while the Normal and Height maps emphasize the delicate fiber relief and perforation indentations. Roughness values are moderate to high, capturing the scattering and diffuse reflection typical of fibrous, porous materials. The Metallic channel remains close to zero, consistent with the non-metallic organic composition, while Ambient Occlusion enhances the perception of depth around perforations and fiber intersections.

Designed for high-fidelity applications, this texture is optimized at 8K resolution to ensure crisp detail even on close-up renders, making it well suited for use in Blender, Unreal Engine, and Unity environments. Its seamless tiling capability allows for versatile application across large surfaces without visible repetition, maintaining realism in packaging prototypes, industrial visualization, or environmental set dressing. The subtle grain and fiber detail are ideal for projects requiring authentic natural cardboard representation, where both micro and macro surface features contribute to material believability.

For practical implementation, it is recommended to adjust the UV scale to balance the visibility of fiber strands and perforations according to object size—smaller scales emphasize fine grain, while larger scales highlight the perforation pattern. Additionally, fine-tuning the Roughness map can help simulate wear or coating effects, and blending height or normal maps can enhance parallax effects for increased surface dimensionality in real-time engines. This approach ensures maximum flexibility and realism across diverse visualization needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.