Seamless 3d texture pbr 8k featuring compressed fiber cardboard with layered grain and fiber detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k featuring compressed fiber cardboard with layered grain and fiber detail

IDseamless-3d-texture-pbr-8k-featuring-compressed-fiber-cardboard-with-layered-grain-and-fiber-detail
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture presents a highly detailed representation of compressed fiber cardboard, capturing the intricate layering and natural grain that define this material’s distinctive appearance. The texture illustrates a laminated substrate formed by densely packed cardboard fibers and pulp strands, pressed together to create a uniform yet visibly fibrous surface. These fibers, varying in length and thickness, interweave to produce subtle linear patterns and layered grain effects that contribute to the realistic depth and tactile quality of the cardboard. The surface exhibits moderate porosity with small voids and fiber ends, reflecting the natural pulp composition and manufacturing process without artificial coatings or finishes, resulting in a matte, slightly rough cardboard surface.*

In terms of material composition, the texture mimics the organic cellulose fibers sourced from recycled paper pulp, bound tightly without additional adhesives visible on the surface. This compressed fiber structure forms thin cardboard layers that are stacked and fused, giving rise to distinct fiber strand clusters and surface variations such as minor creases and fiber disruptions. The overall color palette leans toward natural beige and light brown hues, replicating untreated cardboard without added pigments, which enhances authenticity. The roughness map emphasizes the tactile grain and subtle micro-roughness inherent to uncoated cardboard, while the normal and height maps accentuate fine fiber relief and the layered form, aiding in conveying physical depth in 3D renders.*

From a PBR workflow perspective, the BaseColor (Albedo) channel faithfully reproduces the natural cardboard hues and fiber patterns, avoiding overly saturated tones for photorealism. The Normal map captures the fiber strand elevations and subtle surface undulations, enhancing detail under varying light angles. The Roughness map reflects the inherent matte finish and slight surface irregularities, while the Ambient Occlusion map deepens shadowed fiber intersections and crevices, adding dimensionality. The Metallic channel remains near zero, consistent with cardboard’s non-metallic nature. Height or Displacement maps are finely tuned to replicate the layered fiber relief, supporting parallax or tessellation effects in engines like Blender, Unreal Engine, and Unity at ultra-high 8K resolution.*

When integrating this texture into 3D projects, it is advisable to carefully adjust the UV scale to maintain fiber detail visibility without overwhelming the model surface. Fine-tuning roughness can help balance light scattering, especially for close-up renders where fiber texture dominates the visual experience. Blending height or normal maps subtly can prevent overly harsh relief transitions, ensuring the cardboard surface appears natural and tactile rather than artificially embossed. This texture is ideal for realistic packaging designs, environmental asset creation, or any scenario requiring authentic representation of natural compressed fiber cardboard with layered grain complexity and fiber strand variation.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.