Seamless Cardboard 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cardboard 004 by Textures – PBR 3D Texture (8K ready)

IDcardboard-004-by-textures-pbr-seamless-8k
Cardboard
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Cardboard 004 by Textures is a meticulously crafted PBR 3D texture that captures the intricate composition and natural qualities of cardboard material. This texture reflects the organic fiber structure of pressed cellulose pulp bonded with subtle adhesives that create a slightly rough yet uniform surface. The color palette features warm brown hues derived from natural pigments mimicking the typical paperboard look with variations in tone that highlight the layered fiber orientation and slight porosity. The surface finish is matte with minimal gloss accurately representing untreated cardboard with faint textural details such as small creases and fiber grain ideal for realistic shading in modern rendering workflows.

The texture pack includes comprehensive PBR channels—Base Color (Albedo) reveals the authentic warm brown base with subtle color shifts; Normal maps simulate the fine grain and fiber directionality enhancing the tactile feel; Roughness maps define the naturally coarse surface avoiding unrealistic shine; Ambient Occlusion adds depth to fiber crevices and surface irregularities; Height or Displacement maps contribute additional relief detail for parallax effects capturing the subtle embossing and wear. The Metallic channel is consistently black reflecting cardboard’s non-metallic organic nature. Designed for high fidelity this texture comes in resolutions up to 8K ensuring crisp detail across large surfaces without visible tiling or repetition.

Seamless Cardboard 004 is fully compatible with leading engines such as Blender Unreal Engine and Unity. In Blender it integrates smoothly with the Principled BSDF shader while in Unreal Engine the texture maps are optimally assigned to Base Color Roughness Normal and Ambient Occlusion slots for consistent physically based shading. Unity’s URP and HDRP pipelines also support this texture via the Lit shader maintaining visual continuity across platforms. To maximize realism it’s advisable to keep texel density uniform and experiment with triplanar or layered tiling techniques to conceal repetition on expansive models. Combining the normal map with height or parallax mapping can enhance depth perception while importing Base Color as sRGB and all data maps as Non-Color ensures accurate color and shading fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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