Seamless Cardboard 003 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cardboard 003 by Textures – PBR 3D Texture (8K ready)

IDcardboard-003-by-textures-pbr-seamless-8k
Cardboard
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Cardboard 003 by Textures is a high-quality PBR 3D texture meticulously crafted to replicate the unique material characteristics of cardboard an organic composite primarily composed of cellulose fibers bonded with natural adhesives. The base substrate presents a fibrous layered paper structure with visible grain orientation and subtle porosity that influences its tactile roughness and light scattering. This texture captures the nuanced surface finish of cardboard showcasing a slightly worn matte appearance with natural brown pigments and occasional torn edges that add realism. These features translate directly into the PBR channels to provide a consistent and physically accurate representation: the Base Color (Albedo) delivers the warm earthy tones of recycled paper; the Normal map emphasizes the embossed fiber patterns and minor surface imperfections; Roughness defines the non-reflective slightly coarse texture typical of cardboard; Ambient Occlusion accentuates crevices and layered overlaps enhancing depth perception; Height and Displacement maps simulate the subtle surface relief and layered construction without harsh transitions while Metallic remains minimal reflecting the organic non-metallic nature of the material.

Designed for seamless tiling across expansive surfaces this PBR texture pack is fully optimized for modern rendering workflows ensuring predictable behavior under physically based shading across multiple engines. It is compatible with Blender’s Principled BSDF shader Unreal Engine’s material system—feeding Base Color Roughness Normal and Ambient Occlusion maps—and Unity’s URP and HDRP pipelines by connecting textures to the Lit shader. The texture is available in resolutions up to 8K allowing for detailed close-ups without sacrificing performance or visual fidelity. To maintain consistent texel density and avoid noticeable repetition when applying the texture it is recommended to experiment with triplanar or layered tiling methods and to import Base Color maps in sRGB color space while treating all data-driven maps such as Normal Roughness and AO as non-color to ensure accurate shading results.

The cardboard material’s natural colorants including brown pigments derived from recycled fibers and subtle oxide layers from weathering contribute to the texture’s believable matte finish and color variation. The fibrous composition combined with the adhesive binders produces a non-uniform surface that the height and AO maps capture effectively to simulate depth and shadowing in 3D environments. This robustness makes Seamless Cardboard 003 an ideal choice for realistic environmental props packaging visualizations or architectural details where authentic material representation is crucial. When integrating height or parallax effects alongside the Normal map users can enhance the tactile perception of the layered fibers and torn edges adding an extra dimension of realism without compromising the seamless tileability essential for large-scale applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.