Seamless 3d texture pbr 8k featuring kraft paper cardboard with subtle fiber orientation free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k featuring kraft paper cardboard with subtle fiber orientation

IDseamless-3d-texture-pbr-8k-featuring-kraft-paper-cardboard-with-subtle-fiber-orientation
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate surface of natural kraft paper cardboard, showcasing its characteristic fiber strands and subtle grain patterns with exceptional clarity. The base material is primarily composed of compressed cellulose fibers derived from wood pulp, forming a dense yet fibrous substrate. These individual cardboard pulp fibers are visible as fine, interwoven strands beneath a slightly uneven surface, contributing to the material’s organic appearance and tactile complexity. The surface exhibits a naturally muted brown tone typical of unbleached kraft paper, with slight coloration variations reflecting the density and orientation of the cardboard grain.

The texture’s form reveals a gently undulating planar surface with no distinct geometric pattern, emphasizing the random yet directional fiber orientation inherent to cardboard manufacturing. This subtle grain and fiber alignment create a finely detailed relief that is faithfully represented in the height and normal maps, enhancing the perception of depth and realism in 3D applications. The surface finish is matte and soft, lacking gloss or metallic elements, which is accurately mapped with low roughness values and zero metallic response. Ambient occlusion contributes to the shading nuances around fiber clusters and slight depressions, simulating natural shadows cast by the fibrous texture.

From a materials perspective, the cardboard substrate is bonded by natural adhesives during the pressing process, creating a cohesive yet porous structure. This porosity is subtly visible through micro-roughness variations and minimal surface imperfections, which are incorporated into the roughness and height channels to enhance realism. The texture’s BaseColor map reflects the warm, earthy hues of kraft paper, while the normal map captures the fine directional fiber strands and gentle surface undulations. The height map offers precise displacement data for subtle parallax effects, ideal for close-up renders. The texture is designed to tile seamlessly, ensuring no visible edges when repeated across large surfaces.

Optimized for 8K resolution, this texture provides high fidelity detail suitable for professional projects in Blender, Unreal Engine, and Unity. When integrating the texture, it is recommended to carefully adjust the UV scale to maintain the natural fiber density and avoid over-enlargement, which can reduce perceived detail. Additionally, tuning the roughness map allows better control over the matte finish, and blending height or normal maps can enhance surface complexity in close-up views or when used with parallax occlusion shaders. This makes the texture highly versatile for realistic packaging visualization, industrial design mockups, and environmental assets requiring authentic cardboard surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.