Seamless 3d texture featuring fiery sparks and ember particles from explosion in high detail 8k pbr free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture featuring fiery sparks and ember particles from explosion in high detail 8k pbr

Texture Info

IDseamless-3d-texture-featuring-fiery-sparks-and-ember-particles-from-explosion-in-high-detail-8k-pbr
CategoryExplosion
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an intricate depiction of fiery sparks and glowing ember particles, evoking the chaotic energy of an explosion in fine detail. The base material resembles a composite of incandescent combustion residues—essentially charred organic and metallic fragments suspended within a transient thermal plasma. Visually, the pattern forms a dynamic mosaic of irregularly shaped burning fragments and flare bursts, creating a highly varied geometric arrangement that avoids repetition. The texture mimics a granular substrate of ash and slag, interspersed with glowing ember grains that appear partially molten. This complex interplay results in a surface that is neither fully solid nor completely porous but instead exhibits a semi-translucent, particulate form with subtle depth variations and surface roughness indicative of thermal scorch effects.

From a material composition standpoint, the texture can be conceptualized as a layered formation: a dark, matte carbonaceous substrate acting as the primary base, infused with fine crystalline aggregates that simulate residual mineral ash. The ember particles serve as luminous inclusions, achieved through emissive-like properties within the PBR framework, while the sparks correspond to small, high-intensity flare elements with sharp specular highlights. The surface finish is predominantly oxidized and irregular, with a combination of matte and semi-glossy zones where thermal energy has altered the material’s reflectivity. The texture’s color palette ranges from deep blacks and charcoals to vivid oranges, reds, and yellows, achieved through calibrated BaseColor (Albedo) maps, complemented by emissive channel data to simulate glowing embers and sparks.

Technically, this texture uses high-resolution 8K maps to capture intricate details across all PBR channels. The Normal map encodes subtle surface undulations and particle relief, enhancing the perception of depth and scattering on the burning fragments. The Roughness map varies dynamically to differentiate between rough, ashy areas and the smoother, incandescent spark surfaces, while the Metallic channel remains minimal or zero to reflect the non-metallic nature of the organic combustion residues. Ambient Occlusion adds localized shadowing around clustered particles, amplifying the three-dimensional effect. Height or Displacement maps provide fine elevation cues, allowing enhanced parallax effects when integrated into rendering engines. This level of detail ensures optimal fidelity for use in Blender, Unreal Engine, and Unity projects focused on realistic explosive or incendiary visual effects.

For practical application, it is recommended to carefully adjust the UV scale to maintain a natural distribution of sparks and embers without noticeable tiling. Additionally, fine-tuning the roughness values can help balance between overly matte and excessively glossy areas, preserving the texture’s realistic thermal contrast. When integrating with height or parallax mapping, blending this with normal maps can yield more convincing depth perception, especially in close-up shots where the intricate granular and particulate forms are most visible. This texture is well suited for environments requiring high-detail fire effects, such as post-explosion debris fields, pyroclastic flows, or incendiary damage surfaces in games and animations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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