Seamless 3d texture showing explosive blast crater with scorched earth and rubble details in 8k pbr quality free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture showing explosive blast crater with scorched earth and rubble details in 8k pbr quality

Texture Info

IDseamless-3d-texture-showing-explosive-blast-crater-with-scorched-earth-and-rubble-details-in-8k-pbr-quality
CategoryExplosion
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of an explosive blast crater, showcasing a rugged terrain of scorched earth interspersed with fragmented rubble. The base material resembles heavily compacted soil and crushed rock, fused together by intense heat and force from an explosion. The substrate consists primarily of coarse mineral grains and ash particles, bound by residual burnt organic matter and melted minerals acting as natural adhesives. The surface exhibits a granular, uneven geometry with cracked fissures and cratered indentations, emphasizing the chaotic displacement of earth and debris. Porosity is moderate, reflecting areas where soil has been compacted versus zones that remain loose and fragmented. The thermal scorch patterns and burn marks overlay the substrate with a layer of charred charcoal and dark ash, giving a variegated finish that alternates between matte and slightly glossy patches due to residual heat exposure.

The material composition is expressed through physically based rendering (PBR) channels with high fidelity, made possible by the ultra-high 8K resolution. The BaseColor (Albedo) map accurately portrays the burnt ground’s color variations, from dark charcoal blacks and deep browns to subtle rust-reds and ashy grays, replicating real explosive residue coloration. The Normal map delivers precise surface details such as crater edges, rubble contours, and scorch indentations, enhancing the 3D illusion of roughness and depth. The Roughness map balances matte, dusty soil areas against smoother, heat-glazed surfaces where thermal scorch has fused particles, resulting in realistic light diffusion and specular highlights. The Metallic channel remains minimal, reflecting the largely non-metallic nature of the materials, with slight metallic hints on slag-like residues. Ambient Occlusion intensifies shadows in crevices and beneath rubble fragments, accentuating the depth of the blast crater. Height/Displacement maps capture the varying elevation changes from raised rubble piles to sunken crater floors, enabling detailed parallax effects or true mesh displacement.

Designed for seamless tiling, this texture ensures consistent, repeatable patterns across large terrain surfaces without visible seams, ideal for expansive battlefield or disaster scene environments. The geometric form is irregular and organic, avoiding any repetitive or artificial patterns, which maintains realism when applied on large models. Its neutral lighting and photorealistic albedo-only approach provide flexibility, allowing artists to tailor lighting setups within popular 3D software such as Blender, Unreal Engine, and Unity. The 8K resolution guarantees fine detail retention even at close camera distances, supporting high-end renders and real-time applications alike.

For practical use, it is recommended to carefully adjust the UV scale to avoid overly stretched or compressed details, preserving the texture’s natural roughness and crack patterns. Modulating the Roughness channel can help differentiate between freshly burnt glossy patches and older, weathered matte soil areas. Additionally, blending the Height map with Normal details enhances surface complexity, offering convincing parallax or displacement effects that simulate the crater’s uneven form without excessive geometry load.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.