Seamless 3d texture pbr 8k of serene lily pads with natural flower surface and subtle color variations free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of serene lily pads with natural flower surface and subtle color variations

IDseamless-3d-texture-pbr-8k-of-serene-lily-pads-with-natural-flower-surface-and-subtle-color-variations
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture at an impressive 8K resolution captures the delicate and serene surface of lily pads alongside their natural flower petals, presenting a highly detailed floral pattern ideal for photorealistic rendering. The base material mimics a soft, slightly waxy organic substrate typical of aquatic plant surfaces, where the lily pad leaves provide a broad, veined foundation interspersed with tender flower petals. These petals exhibit subtle translucency and gentle gradients of soft greens, pale yellows, and muted pinks, reflecting natural pigmentation variations caused by chlorophyll and floral pigments. The texture’s geometric form follows the organic layering of overlapping lily pads, with occasional flower clusters creating a visually complex yet harmonious pattern. The surface finish appears semi-matte with a delicate satin sheen, suggesting a natural moisture film that enhances the softness and translucency of the petals without excessive reflectivity or gloss.

From a material composition perspective, the texture simulates a fibrous cellulose-rich substrate typical of lily pads, with microscopic veins acting as natural grain and fiber elements. The petals’ surface incorporates fine, almost imperceptible epidermal cells that scatter light softly, contributing to the perceived translucency and subtle roughness variations. The texture’s porosity is low, consistent with the water-repellent nature of lily pads, while slight weathering effects can be observed through tiny imperfections and gentle irregularities in petal edges and leaf surfaces. The colorants are represented through carefully calibrated BaseColor (Albedo) maps that hold the nuanced flower color variations, while the Normal map encodes the fine details of veining and petal curvature, enhancing three-dimensional depth. The Roughness map balances smooth, soft petal areas with slightly rougher leaf veins, and the texture’s Metallic channel remains neutral, as organic plant materials typically lack metallic qualities. Ambient Occlusion provides subtle shadowing in overlapping regions, adding realism without harsh contrast, and the Height/Displacement maps capture the undulating surfaces of petals and leaves, enabling enhanced parallax effects in supported rendering engines.

Designed for seamless tiling, this texture allows for expansive coverage of water garden scenes or naturalistic landscaping in 3D projects. Its 8K resolution ensures that close-up views, such as flower petals closeup or flower texture detail, maintain crispness without pixelation, making it suitable for high-end visualization in Blender, Unreal Engine, and Unity. The layered pattern of lily pads and flowers can be UV-mapped with moderate scaling to preserve the natural proportions of the organic elements while avoiding repetitive artifacts. When integrating this texture, adjusting roughness values can help tailor the material’s softness and reflectivity to different lighting conditions, while blending height and normal maps can enhance surface depth without excessive geometric complexity. This flexibility makes it an excellent resource for artists seeking realistic aquatic plant textures with fine flower softness and translucency characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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