Seamless 3d texture pbr 8k rose petals floral bouquet flower petals closeup high detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rose petals floral bouquet flower petals closeup high detail

IDseamless-3d-texture-pbr-8k-rose-petals-floral-bouquet-flower-petals-closeup-high-detail
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed representation of rose petals arranged in a floral bouquet, captured in stunning 8K resolution and optimized for physically based rendering (PBR) workflows. The base material mimics the delicate epidermal layer of rose petals, characterized by a soft, slightly translucent substrate composed of thin, fibrous cellulose with natural veins and subtle undulations. These veins serve as microstructural features, creating intricate normal variations that enhance depth perception in digital scenes. The texture's surface finish is matte with a gentle satin sheen, accurately reflecting how natural petals diffuse light, which is expressed through carefully calibrated roughness and ambient occlusion maps. The base color channel showcases a nuanced spectrum of reds and pinks with natural pigment gradients, highlighting variations caused by microscopic pigmentation and slight translucency near petal edges.

Within the composition, fine pollen grains and slender flower stamens are subtly embedded, adding complexity and realism to the floral closeup. These components represent small particulate aggregates and filamentous structures that contribute additional height and displacement details, effectively captured in the height and normal maps. The petals’ edges are soft and slightly curled, generating realistic shadowing effects that the ambient occlusion channel accurately replicates to enhance spatial separation between overlapping petals. The metallic channel remains neutral, reflecting the non-metallic nature of organic petals, while roughness maps vary across the petal surface to simulate areas of moisture and natural texture irregularities, providing an authentic tactile impression.

The seamless tiling of this texture ensures continuous, artifact-free repetition, suitable for large-scale botanical visualizations or intricate garden scenes. This allows for flexible UV scaling without visible seams, making it particularly well-suited for applications in Blender, Unreal Engine, and Unity. The high-resolution 8K detail enables closeup renders where the subtle interplay of light with the petal microstructure and surface imperfections becomes visible, enhancing realism in both cinematic sequences and real-time environments. The height map can be blended with normal maps to accentuate the petals’ gentle folds and stamens, while roughness tuning can help adapt the perceived freshness or dryness of the petals according to scene lighting.

For practical usage, consider adjusting the UV scale to preserve the fine grain of pollen and vein details without distortion, ensuring that the texture maintains its photorealistic quality at close viewing distances. Additionally, blending height and normal maps can improve depth cues on curved petal surfaces, while subtle roughness variations can simulate changing moisture levels on petals, enhancing overall material authenticity. This texture is an excellent resource for artists aiming to replicate the nuanced materials and organic forms of rose petals within diverse digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.