Seamless 3d texture pbr 8k iris petals flower petals closeup flower arrangement photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k iris petals flower petals closeup flower arrangement photorealistic

IDseamless-3d-texture-pbr-8k-iris-petals-flower-petals-closeup-flower-arrangement-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases the intricate surface of iris flower petals with exceptional photorealism in 8K resolution, optimized for physically based rendering (PBR) workflows. The base material emulates the delicate, semi-translucent organic substrate of the petals, characterized by a smooth yet subtly fibrous cellulose structure. Fine veins traverse the surface, creating a natural network of slightly raised ridges that contribute to the petal’s tactile complexity. These veins and the overall petal form are captured through a detailed normal map that enhances surface depth without altering the silhouette, while the height map provides subtle displacement cues for enhanced realism in close-up renders.

The color composition reflects natural pigmentation with gentle gradients from soft lavender to muted mauve, achieved through finely tuned BaseColor (Albedo) maps that accurately reproduce the iris’s natural dye distribution. The surface finish is semi-matte with a slight sheen, replicating the way light softly reflects off the petal’s smooth, waxy epidermis. This is controlled via the roughness map, which varies across the petal to simulate the interplay of matte and glossy areas, from velvety flat regions to tiny highlights on raised veins and edges. The texture is non-metallic, so the metallic channel remains neutral, emphasizing the organic nature of the petals without artificial reflectivity. Ambient Occlusion maps subtly accentuate the recessed veins and folds, adding depth and realism to the surface shadows.

Structurally, the iris petal texture is formed by overlapping, gently curved shapes arranged in a natural flower pattern, creating a seamless tile that allows infinite repetition without visible joins. The petal surfaces show a delicate interplay of shadows and highlights that mimic soft, neutral lighting conditions, ideal for botanical scenes or detailed flower arrangements. The seamless design ensures that this texture can be applied to a wide range of models and environments without disruption, making it highly versatile for use in Blender, Unreal Engine, and Unity projects.

For optimal results, it is recommended to adjust UV scaling carefully to maintain the natural size and detail of the iris petals, avoiding overly large or small repetitions that might break immersion. Fine-tuning roughness values can help balance the petal’s subtle sheen according to scene lighting, while blending normal and height maps allows for enhanced depth perception without excessive geometry displacement, which can be particularly useful in real-time engines. This texture is well-suited for high-quality floral visualizations, close-up macro renders, and any 3D project requiring detailed, realistic flower petal surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.