Seamless 3d texture pbr 8k magnolia flower flower petals closeup flower arrangement photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k magnolia flower flower petals closeup flower arrangement photorealistic

IDseamless-3d-texture-pbr-8k-magnolia-flower-flower-petals-closeup-flower-arrangement-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a detailed magnolia flower surface rendered at an impressive 8K resolution, optimized for physically based rendering (PBR) workflows. The primary material mimics delicate flower petals composed of a thin, fibrous cellulose substrate, characterized by subtle translucency and soft, smooth surfaces. Fine veins run through each petal in organic, irregular patterns, reflecting the natural vascular structure responsible for nutrient transport in real magnolias. These veins add complexity to the geometric form, creating gentle undulations and slight elevations that are captured accurately in the height and normal maps. The overall form is a continuous, flowing arrangement of overlapping petals, forming a seamless floral pattern that enables infinite tiling without visible breaks or mismatches.

The texture’s surface finish replicates the natural satin-like sheen of fresh magnolia petals, achieved through careful roughness mapping. Areas around the veins and petal edges exhibit subtle variations in micro-roughness, producing soft highlights and gentle shadows that enhance the three-dimensionality and realism. The base color (albedo) layer captures a harmonious palette of creamy whites, pale pinks, and faint green undertones, faithfully representing natural pigmentation. These pigments arise from the flower’s cellular composition and are expressed through layered color channels without any metallic reflectance, as petals are non-metallic by nature. Ambient occlusion maps emphasize the depth where petals overlap or curve inward, enhancing shadow fidelity and perceived depth in 3D environments.

To faithfully recreate magnolia petals in digital workflows, this texture includes meticulously crafted PBR channels: the normal map defines the subtle vein ridges and petal curvature; the height or displacement map provides fine relief for parallax effects; roughness maps control the soft, diffused light reflections; metallic maps remain near zero to reflect the organic, non-metallic surface; and ambient occlusion enriches shadowed regions. The texture’s seamless construction ensures compatibility with popular 3D software like Blender, Unreal Engine, and Unity, allowing seamless integration into botanical visualizations, animations, and realistic flower arrangements.

For optimal results, it is recommended to adjust the UV scale to maintain petal detail without repetition artifacts, especially when applied to large floral models or close-up shots. Fine-tuning roughness values can help simulate different hydration states of petals, from dewy freshness to slightly dried surfaces. Additionally, blending height maps subtly with normal maps can enhance parallax effects for added depth during camera movement or lighting changes. This attention to material and form detail makes the texture a valuable asset for high-fidelity renders requiring lifelike magnolia flower representations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.