Seamless 3d texture pbr 8k geranium flower flower petals closeup flower garden natural lighting free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k geranium flower flower petals closeup flower garden natural lighting

IDseamless-3d-texture-pbr-8k-geranium-flower-flower-petals-closeup-flower-garden-natural-lighting
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed depiction of geranium flowers, focusing on their delicate petals and intricate stamens. The base material simulates the soft, slightly velvety surface of flower petals, composed primarily of thin cellular layers that create subtle translucency and gentle curvature. The geometric form is characterized by overlapping petal shapes with natural undulations and fine veins, arranged in a radial pattern typical of geranium blooms. The texture’s surface finish is matte with a faint natural sheen, replicating the light-diffusing qualities of fresh petals. Fine details such as tiny pollen grains and subtle petal edges contribute to the realism, while the natural shadows and highlights are carefully captured to emphasize depth and volume within the flower clusters.

The composition reflects the botanical structure of geranium petals: a soft substrate of tightly packed plant cells bound together by cellulose and natural pectin, with delicate veins acting as fibrous reinforcements that provide subtle texture and form. The colorants are rich pigments in varying hues of red, pink, and coral, distributed unevenly to mimic natural gradients and spots found in real geraniums. This complexity is mapped precisely in the BaseColor (Albedo) channel, ensuring vibrant but realistic coloration. The Normal map enhances the perception of fine veins and petal folds, while the Roughness map controls surface reflectivity, balancing soft matte areas with subtle highlights where the petals catch light. Ambient Occlusion adds depth to crevices between petals and stamens, and the Height (Displacement) channel defines the gentle elevation changes that give the petals their characteristic three-dimensionality. The Metallic channel remains neutral, as the organic petals possess no metallic qualities.

Rendered in 8K resolution, this texture delivers exceptional detail suitable for closeup views and large-scale scenes. It integrates seamlessly into modern 3D workflows, fully compatible with Blender, Unreal Engine, and Unity, ensuring ease of use across diverse projects. The seamless design allows for infinite tiling without visible edges, making it ideal for expansive flower garden environments or detailed botanical visualizations. Natural lighting conditions captured in the texture emphasize subtle shadows and highlights, enhancing photorealism while maintaining a neutral tone that adapts well to various lighting setups.

For practical application, it is recommended to carefully adjust the UV scale to avoid repetitive patterns when tiling the texture over large surfaces. Additionally, fine-tuning the Roughness channel can help balance the softness and slight glossiness of petals under different lighting. When integrating the Height map, blending it subtly with Normal maps can enhance the perception of depth without causing harsh edges, improving the overall realism of flower petals in closeup renders or animations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.