Seamless 3d texture pbr 8k of bright sunflower face capturing natural flower surface and pollen detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of bright sunflower face capturing natural flower surface and pollen detail

IDseamless-3d-texture-pbr-8k-of-bright-sunflower-face-capturing-natural-flower-surface-and-pollen-detail
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the vibrant sunflower face with exceptional material fidelity, focusing on the natural flower surface and intricately detailed pollen grains. The primary base material is the organic, soft tissue of the sunflower petals, characterized by a delicate, slightly translucent cellular structure. This substrate exhibits subtle variations in thickness and density, contributing to the realistic translucency and light scattering visible in the petals. The central disc of the flower consists of tightly packed pollen grains arranged in a geometric spiral pattern, creating a complex microstructure that adds depth and tactile interest. The pollen itself acts as a fine granular aggregate, with a matte, powdery finish that contrasts with the smoother petal surfaces, enhancing the overall textural complexity.

The flower surface demonstrates a natural roughness derived from the micro-variations and fibrous veins running through each petal. These fibers provide a directional grain that influences light reflection, creating soft highlights and shadows that emphasize the flower’s form. The petals’ edges are gently curved and layered, resulting in a laminated geometric form that adds dimensionality and volume. This texture’s roughness channel reflects this subtle variation, ranging from the softer, smoother petal faces to the slightly coarser pollen clusters. The normal and height maps effectively replicate the intricate embossing of veins and pollen granules, enhancing the three-dimensional appearance without requiring baked lighting or shadows. Ambient occlusion brings out the natural shading in crevices between petals and pollen clusters, ensuring depth and realism even under dynamic lighting conditions.

Color variations in this texture are carefully represented within the BaseColor (Albedo) channel, showcasing the sunflower’s bright yellows and warm oranges with natural gradients and subtle pigment shifts caused by cell structure and light transmission. The petals’ translucency is achieved by simulating subsurface scattering effects through the texture’s diffuse color and roughness interplay, allowing rendered light to softly penetrate and diffuse, mimicking the flower’s delicate softness. The surface finish is matte with a slight satin sheen, avoiding any excessive specularity while maintaining a lifelike vibrancy. The metallic channel remains minimal or zero, as the flower material is non-metallic, focusing on organic reflectance properties.

Designed for high-end workflows, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility with physically based rendering pipelines and real-time applications. The 8K resolution provides ample detail for close-up shots or large-scale environmental renders without visible repetition or pixelation. For practical use, adjusting the UV scale to maintain natural petal proportions is recommended, especially when applying the texture over curved geometry. Additionally, fine-tuning the roughness map can help achieve the desired balance between petal softness and pollen granularity, while blending height and normal maps allows for enhanced surface relief effects, adding realism in close-up flower petals and central disc features.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.