Seamless 3d texture pbr 8k jasmine sprigs flower garden flower petals closeup natural lighting free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k jasmine sprigs flower garden flower petals closeup natural lighting

IDseamless-3d-texture-pbr-8k-jasmine-sprigs-flower-garden-flower-petals-closeup-natural-lighting
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features finely detailed jasmine sprigs, showcasing natural flower petals and slender stems arranged in an organic, flowing pattern reminiscent of a lush flower garden. The geometric form captures the delicate layering of jasmine petals and the subtle curvature of flower stems, creating an intricate floral mosaic that repeats flawlessly without visible seams. The base material mimics the soft, slightly translucent quality of fresh jasmine petals, supported by thin, fibrous stems that provide structural depth. The texture’s surface reveals a gentle porosity typical of natural flower tissues, with subtle micro-creases and tender veins enhancing the realistic floral composition.

Rendered in an ultra-high 8K resolution with physically based rendering (PBR) workflows, this texture uses multiple material channels to replicate the jasmine’s natural appearance. The BaseColor (Albedo) map displays soft whites and muted greens, carefully balanced to reflect natural pigmentation without oversaturation. The Normal map emphasizes the delicate petal contours and vein patterns, adding tactile depth to the surface. Roughness values vary subtly across petals and stems, with flower petals exhibiting a matte, velvety finish while the stems have a slightly glossier, firmer texture. There is no metallic component, as jasmine flowers are non-metallic organic materials. Ambient Occlusion enhances the shadowing within petal overlaps and stem junctions, while the Height/Displacement map provides fine relief detail, highlighting the layered petal edges and slender stem ridges under natural lighting.

The seamless nature of this texture allows for infinite tiling in 3D environments, making it ideal for detailed closeup shots or broad floral backdrops within scenes. It is fully compatible with Blender, Unreal Engine, and Unity, ensuring easy integration into various rendering pipelines and real-time applications. The natural lighting setup used in the texture accentuates soft flower highlights and shadows, preserving subtle material nuances that contribute to photorealism without harsh contrasts.

For optimal results, it is recommended to carefully adjust the UV scaling to maintain the fine floral details without pixelation or repetition artifacts, especially when applied to large surfaces. Additionally, fine-tuning the roughness channel can help balance the soft matte appearance of petals against the slightly reflective nature of stems, while blending height and normal maps can enhance depth perception without excessive displacement, preserving performance in game engines and animations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.