Seamless 3d texture pbr 8k of ruffled carnation flowers showing flower softness and detailed petal textures free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of ruffled carnation flowers showing flower softness and detailed petal textures

IDseamless-3d-texture-pbr-8k-of-ruffled-carnation-flowers-showing-flower-softness-and-detailed-petal-textures
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture showcases the intricate ruffled form of carnation flowers, capturing the delicate softness and detailed structure of each petal. The underlying material is a thin, fibrous plant tissue substrate, characterized by a slightly porous surface that naturally diffuses light, contributing to the flower’s soft translucency. The petals exhibit gentle undulations and layered folds, creating a complex geometry that translates into fine height variations and subtle displacement effects. The ruffled edges and overlapping layers form a natural repetitive pattern, ideal for seamless tiling without visible breaks or distortions.

The composition of the petals includes cellulose fibers embedded within a water-rich matrix, which acts as a natural binder, providing flexibility and softness. The surface finish is matte with a mild satin sheen, reflecting minimal specular highlights, which is accurately represented in the roughness channel to maintain photorealistic softness rather than glossiness. Coloration is achieved through a blend of natural pigments such as anthocyanins and carotenoids, producing a range of soft gradients from pale pinks to deep reds. These delicate color transitions are faithfully captured in the high-resolution BaseColor (Albedo) map, while the Normal map emphasizes the fine veins and subtle surface undulations, adding depth and tactile realism.

For physically based rendering workflows, this texture includes a well-balanced Ambient Occlusion map that enhances shadowing in the petal folds without overpowering the translucency, and a Height map that provides precise displacement data for close-up renders. The Metallic channel is kept at zero, reflecting the organic, non-metallic nature of the flower material. The texture’s seamless design and ultra-high resolution make it perfectly suited for use in Blender, Unreal Engine, and Unity, enabling detailed floral environments or macro botanical visualizations with consistent quality at any scale.

When applying this carnation ruffle texture, consider adjusting the UV scale to emphasize either wide floral fields or intimate closeups. Fine-tuning the roughness map can help control the softness and light diffusion to match different lighting conditions, while blending the Height map with the Normal map can enhance the perception of petal depth and layering without excessive geometry. This approach ensures maximum versatility and photorealism in your 3D flower scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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