Seamless 3d texture pbr 8K of desert gravel with coarse gravel and reddish tones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of desert gravel with coarse gravel and reddish tones

IDseamless-3d-texture-pbr-8k-of-desert-gravel-with-coarse-gravel-and-reddish-tones
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution offers an exceptionally detailed and photorealistic representation of desert gravel featuring a coarse gravel composition with distinctive reddish tones. The base material predominantly consists of compacted sedimentary rock particles naturally bonded by mineral binders such as iron oxides and silica which contribute to the characteristic red coloration typical of arid desert environments. The gravel surface is granular and uneven comprising irregularly shaped fragments that range from fine grains to larger angular stones. Weathering and erosion processes have left the terrain porous and rough with visible micro-cavities and textured edges that authentically capture the natural condition of coarse desert gravel exposed to prolonged sun and wind. This granular texture’s natural composition reflects the mineral-rich oxidized sediment that forms red gravel in desert settings.

In terms of PBR material channels this texture carefully translates the physical and compositional nuances of desert gravel for realistic rendering. The BaseColor (Albedo) channel displays warm earthy reds and browns derived from iron oxide pigments accurately reflecting the red gravel hues found in natural desert surfaces. The Normal map enhances the coarse relief and multifaceted geometry of the gravel fragments while the Roughness map emphasizes the matte dusty finish typical of dry desert gravel contributing to a non-reflective sun-bleached appearance. Metallic values are minimal or absent consistent with the non-metallic nature of the mineral substrate. Ambient Occlusion introduces subtle shadowing between individual gravel pieces increasing depth perception. Height and Displacement maps convey fine elevation differences simulating the uneven terrain and pileup of gravel fragments making this texture ideal for parallax or displacement mapping to boost realism in both real-time engines and offline renders.

This granular desert gravel texture is optimized as a seamless texture allowing for smooth tiling across expansive terrain surfaces without visible repetition. Its ultra-high 8K resolution ensures that intricate surface details and subtle material characteristics are preserved even at close-up camera views. The texture is fully compatible and ready for integration with popular 3D software such as Blender Unreal Engine and Unity making it a versatile choice for creating authentic arid environment surfaces in architectural visualization terrain modeling game development and outdoor scene design. For optimal use it is recommended to carefully adjust the UV scaling to maintain realistic proportions of the coarse gravel fragments relative to the scene’s scale. Additionally fine-tuning the Roughness parameter can help balance the dusty matte character with subtle specular highlights that mimic natural sunlight reflections on individual stones while combining Height and Normal maps enhances depth and surface relief perception in displacement or parallax mapping setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.