Seamless 3d texture pbr 8K of shadowed gravel with gravel pile and mixed sizes free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of shadowed gravel with gravel pile and mixed sizes

IDseamless-3d-texture-pbr-8k-of-shadowed-gravel-with-gravel-pile-and-mixed-sizes
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution offers an exceptionally detailed and realistic representation of shadowed gravel featuring a natural gravel pile composed of mixed sizes of stone fragments. The base substrate closely mimics compacted mineral aggregates predominantly made up of quartz and granite resulting in a granular and gritty ground surface. The gravel pieces vary from fine grains to larger pebbles irregularly shaped and tightly packed yet maintaining subtle porosity and voids that enhance natural shadowing and depth perception. The surface finish is matte and weathered reflecting typical outdoor gravel environments where erosion and dirt accumulation create a nuanced non-reflective texture without any polished or metallic attributes. This composition captures the complex geometry and irregularity of both natural and construction gravel piles avoiding repetitive patterns through its seamless design.

In terms of materials and composition the gravel ground’s mineral base features a blend of quartz’s translucent light-gray tones and granite’s muted browns and darker flecks creating a varied and earthy color palette expressed through the BaseColor (Albedo) channel. The Normal map reveals the intricate relief of the stone surfaces and the fine interstitial gaps between gravel pieces enhancing the tactile feel of the texture. The Roughness map emphasizes the coarse weathered nature of the gravel ensuring diffuse light scattering typical of granular stone surfaces while the Metallic map remains near zero preserving the non-metallic character of natural aggregates. Ambient Occlusion adds subtle shadows within crevices and beneath overlapping stones increasing depth and realism and the Height (Displacement) map provides precise elevation details that significantly improve depth perception and layering when used in rendering engines.

This high-resolution 8K PBR texture is fully optimized for use in Blender Unreal Engine and Unity supporting both real-time and high-fidelity rendering workflows. Its seamless nature allows for large-scale application without visible tiling making it ideal for detailed landscape visualizations or construction scene developments where granular shadowed gravel surfaces are required. For best results it is recommended to carefully adjust the UV scale to match the gravel grain size to the scene’s dimensions ensuring realistic proportions. Additionally fine-tuning the Roughness values can simulate different moisture or dirt conditions on the gravel surface while blending the Height and Normal maps can enhance tactile roughness when employing advanced techniques such as parallax occlusion or tessellation further elevating the material’s authenticity in any natural or built environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.