Seamless 3d texture pbr 8K of gravel ground with basalt gravel and gravel fragments mix free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of gravel ground with basalt gravel and gravel fragments mix

IDseamless-3d-texture-pbr-8k-of-gravel-ground-with-basalt-gravel-and-gravel-fragments-mix
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an exceptionally detailed and photorealistic representation of a gravel ground primarily composed of dense basalt gravel interspersed with a diverse mix of gravel fragments. The base substrate consists mainly of fine-grained volcanic basalt an igneous rock known for its deep charcoal to nearly black coloration with subtle tonal variations that reflect its mineral-rich composition. This naturally rugged and granular surface features both angular and rounded gravel fragments varying in size and irregularly distributed to mimic the chaotic complexity of a volcanic gravel surface. The mineral matrix binds these individual stones loosely yet stably replicating natural sedimentation processes with moderate porosity that enhances the tactile roughness and three-dimensional depth of the gravel ground.

The surface finish is distinctly matte and unpolished characteristic of weathered basalt gravel exposed to environmental elements over time. This finish contributes to a naturally gritty feel with color tones ranging from deep slate grays to lighter ash hues punctuated by occasional brownish fragments that add richness and visual complexity. Physically the texture captures subtle weathering and erosion effects lending authenticity to the granular substrate. The texture’s PBR channel mapping is meticulously designed: the BaseColor (Albedo) channel accurately renders the dark basalt gravel and mixed gravel fragments’ color variations; the Normal map highlights the sharply defined edges and granular relief of individual stones providing a pronounced tactile dimension. Roughness maps emphasize the coarse non-reflective matte surface while the Metallic channel remains near zero reflecting the non-metallic nature of the basalt and gravel materials. Ambient Occlusion subtly shades crevices between stones enhancing depth perception and Height/Displacement maps simulate the natural unevenness and irregular layering found in real gravel ground surfaces.

Rendered in an ultra-high 8K resolution this seamless PBR 3D texture is fully optimized and ready for seamless integration into Blender Unreal Engine and Unity projects. It is ideal for creating realistic nature scenes architectural visualizations or game terrains requiring authentic volcanic gravel surfaces. For best results users are advised to carefully adjust the UV scale to match the gravel size to their intended scene ensuring proportional realism. Additionally fine-tuning the roughness map allows control over the surface appearance enabling smooth transitions between dry matte and subtly reflective wet conditions. Thoughtful blending of height and normal maps helps avoid exaggerated parallax effects maintaining the natural look and feel of the granular gravel ground while enhancing depth and lighting interplay in various 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.