Seamless 3d texture pbr 8K of gravel surface with sandstone gravel and coarse gravel mix free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of gravel surface with sandstone gravel and coarse gravel mix

IDseamless-3d-texture-pbr-8k-of-gravel-surface-with-sandstone-gravel-and-coarse-gravel-mix
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in ultra-high 8K resolution presents an exquisitely detailed gravel surface composed of a natural blend of sandstone gravel and coarse gravel fragments offering a richly granular and tactile ground cover ideal for authentic outdoor environments. The base substrate primarily consists of compacted earthy minerals providing a stable and firm foundation beneath the loose aggregates. The sandstone gravel features weathered mineral particles with warm beige and light brown tones reflecting subtle pigment variations typical of natural sedimentary stone. In contrast the coarse gravel introduces larger angular stone pieces in darker grays and muted ochres adding complexity and depth to the overall pattern. This mix generates an organic non-repetitive arrangement of stones and fragments capturing the irregularity and randomness found in real gravel ground surfaces.

The material composition highlights the porous and matte qualities of the sandstone gravel which exhibits a slightly rough weathered finish with minimal light reflection enhancing its natural feel. The coarse gravel presents more pronounced angular facets and a rugged texture indicative of unpolished mineral origins free from any glossy or polished surfaces. These material characteristics are precisely represented across the PBR texture channels: the BaseColor (Albedo) map recreates the earthy palette with subtle color shifts; the Normal map defines the granular relief and individual stone contours emphasizing surface complexity and depth. Roughness maps reinforce the matte non-reflective nature inherent to both sandstone and coarse gravel while the Metallic channel remains near zero consistent with the non-metallic mineral composition. Ambient Occlusion maps introduce soft shadowing between gravel pieces enhancing spatial separation and the Height/Displacement map accurately captures elevation differences across stones and substrate supporting realistic parallax effects and improving three-dimensional perception.

Optimized for seamless tiling this 3D texture avoids visible edges or pattern repetition making it especially suitable for large-scale terrain applications in Blender Unreal Engine and Unity. The finely detailed granular composition and natural color blend enable it to seamlessly integrate into diverse environments such as garden paths hiking trails or construction sites where realistic gravel surfaces are essential. For optimal results it is advisable to adjust the UV scale to reflect the actual size of gravel fragments in your scene preventing unnatural repetition or scaling artifacts. Additionally fine-tuning the roughness map can simulate varying moisture conditions from dry dusty surfaces to slightly damp gravel while careful blending of Height and Normal maps enhances tactile realism without harsh transitions significantly boosting overall visual immersion and authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.