Seamless 3d texture pbr 8K of dusty gravel with small pebbles and gray gravel mix free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of dusty gravel with small pebbles and gray gravel mix

IDseamless-3d-texture-pbr-8k-of-dusty-gravel-with-small-pebbles-and-gray-gravel-mix
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution presents a highly detailed photorealistic depiction of dusty gravel composed of a natural mix of small stones and gray gravel fragments. The material’s base substrate is formed from loosely compacted mineral aggregates primarily irregularly shaped pebbles and fine grains that vary in size from tiny particles to small cobbles. These mineral components predominantly silicate-based exhibit subtle natural pigmentation and weathering effects that create an authentic outdoor terrain appearance reminiscent of gravel roads garden pathways or rugged ground coverings. A delicate layer of dry dust and soil acts as a natural binder between the gravel pieces contributing to a matte gritty surface finish that reduces reflectivity while enhancing the tactile roughness and porosity of the texture. This dusty layer further accentuates depth and shadowing which are clearly visible in the Ambient Occlusion and Height channels giving the surface a convincing sense of volume and complexity.

The texture’s composition is carefully captured across multiple PBR channels to ensure accurate physical rendering. The BaseColor (Albedo) channel showcases the neutral gray tones of the gravel mix enriched by subtle variations in mineral pigmentation and dust accumulation that convey natural weathering. Surface irregularities and fine granular details are emphasized in the Normal map highlighting the uneven edges and contours of individual stones and pebbles. The Roughness map skillfully balances the dusty matte areas with smoother stone surfaces preventing artificial glossiness while enabling realistic light diffusion. Consistent with the non-metallic nature of mineral gravel the Metallic channel remains near zero throughout the texture. Height and Displacement maps provide enhanced surface relief ideal for parallax occlusion effects in real-time rendering engines such as Unreal Engine Blender and Unity further reinforcing the gritty tactile quality of the gravel mix. This comprehensive channel setup supports physically based rendering workflows making the texture suitable for both large-scale terrain and detailed close-up applications.

Optimized as a seamless texture this 8K PBR asset allows for extensive coverage without visible tiling or pattern repetition preserving the natural randomness of the dusty gravel and small stone composition. When applying the texture adjusting the UV scale is recommended to maintain sharpness and prevent blurring of fine gravel particles and dust granules across broad surfaces. Additionally tweaking the Roughness map can help modulate the dusty effect offering flexibility to transition between drier matte finishes and subtly smoother stone appearances depending on environmental storytelling needs. The combined use of Height and Normal maps enhances the perception of three-dimensional depth making this texture an excellent choice for creating realistic outdoor scenes in Blender Unreal Engine and Unity that demand high fidelity and natural material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.